Backgrounds

Every story has a beginning. Your character’s background reveals where you came from, how you became an adventurer, and your place in the world. Your fighter might have been a courageous knight or a grizzled soldier. Your wizard could have been a sage or an artisan. Your rogue might have gotten by as a guild thief or commanded audiences as a jester. Choosing a background provides you with important story cues about your character’s identity. The most important question to ask about your background is what changed? Why did you stop doing whatever your background describes and start adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What sets you apart from ordinary people who share your background? Proficiencies Each background gives a character proficiency in two skills (described in “Using Ability Scores”). In addition, most backgrounds give a character proficiency with one or more tools (detailed in “Equipment”). If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead. Languages Some backgrounds also allow characters to learn additional languages beyond those given by race. See “Languages.” Equipment Each background provides a package of starting equipment. If you use the optional rule to spend coin on gear, you do not receive the starting equipment from your background. Suggested Characteristics A background contains suggested personal characteristics based on your background. You can pick characteristics, roll dice to determine them randomly, or use the suggestions as inspiration for characteristics of your own creation. Customizing a Background You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature with any other one, choose any two skills, and choose a total of two tool proficiencies or languages from the sample backgrounds. You can either use the equipment package from your background or spend coin on gear as described in the equipment section. (If you spend coin, you can’t also take the equipment package suggested for your class.) Finally, choose two personality traits, one ideal, one bond, and one flaw. If you can’t find a feature that matches your desired background, work with your GM to create one.

Example Backgrounds

Backgrounds provide both concrete benefits (features, proficiencies, and languages) and roleplaying suggestions. Only the Acolyte background is available in the Open Game Licensed SRD.

Acolyte

You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power. Choose a god, a pantheon of gods, or some other quasi-divine being from among those listed in “Fantasy-Historical Pantheons” or those specified by your GM, and work with your GM to detail the nature of your religious service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny. Skill Proficiencies: Insight, Religion Languages: Two of your choice Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp

Feature: Shelter of the Faithful

As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.

Suggested Characteristics

Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
d8

Personality Trait

1 I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2 I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3 I see omens in every event and action. The gods try to speak to us, we just need to listen.
4 Nothing can shake my optimistic attitude.
5 I quote (or misquote) sacred texts and proverbs in almost every situation.
6 I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7 I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
8 I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.
d6

Ideal

1 Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2 Charity. I always try to help those in need, no matter what the personal cost. (Good)
3 Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4 Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5 Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6 Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)
d6

Bond

1 I would die to recover an ancient relic of my faith that was lost long ago.
2 I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3 I owe my life to the priest who took me in when my parents died.
4 Everything I do is for the common people.
5 I will do anything to protect the temple where I served.
6 I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
d6

Flaw

1 I judge others harshly, and myself even more severely.
2 I put too much trust in those who wield power within my temple’s hierarchy.
3 My piety sometimes leads me to blindly trust those that profess faith in my god.
4 I am inflexible in my thinking.
5 I am suspicious of strangers and expect the worst of them.
6 Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.

Wildling (3pp)

Wildlings are viewed by society as an uncivilized lot who do little more than raid and pillage when they venture from their homes into a new region. It is then the duty of the wildling to either live up to this stereotype or quell it with his or her actions, even if doing so amounts to nothing in the end. Skill Proficiencies: Animal Handling, either Intimidate or Persuasion Tool Proficiencies: Herbalism kits, woodcarver’s tools Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 gp.

Feature: Wilderness Secrets

Choose one type of terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. You know the secret patterns and flow when in your chosen terrain and can find passages or safe locations within the terrain that others would miss. When you are not in combat, you (and companions you lead) can travel across your chosen terrain twice as fast as your speed would normally allow.

Suggested Characteristics

Wildlings are always fiercely devoted to something, be it a clan, a god, or a purpose. They honor their ways more heartily than most and live by them, for good or ill.
d8

Personality Trait

1 I idolize a particular hero, and constantly refer to that person’s deeds and example.
2 I see omens in every event and action. The gods try to speak to us, we just need to listen.
3 I love a good insult, even one directed at me.
4 I know a story relevant to almost every situation.
5 I judge people by their actions, not their words.
6 When I set my mind to something, I follow through no matter what gets in my way.
7 I’m confident in my own abilities and do what I can to instill confidence in others.
8 Thinking is for other people. I prefer action.
d6

Ideal

1 Tradition. The ancient traditions of loyalty and sacrifice must be preserved and upheld. (Lawful)
2 Might. If I become strong, I can take what I want; what I deserve. (Evil)
3 Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4 Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
5 Friendship. Material goods come and go. Bonds of friendship last forever. (Good)
6 Family. Blood runs thicker than water. (Any)
d6

Bond

1 I worked the land, I love the land, and I will protect the land.
2 My ill-gotten gains go to support my family.
3 I idolize a hero of the old tales and measure my deeds against that person’s.
4 Everything I do is for the common people.
5 A powerful person killed someone I love. Some day soon, I’ll have my revenge.
6 I seek to preserve a sacred belief that my enemies consider heretical and seek to destroy.
d6

Flaw

1 I can’t resist a pretty face.
2 I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3 I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
4 I am inflexible in my thinking.
5 I am suspicious of strangers and expect the worst of them.
6 Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.