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Fortune Teller

Fortune tellers appear to predict information about a person’s life and their craft appears similar to divination magic to casual observers.

As a fortune teller, you can quickly read people and know their deepest desires and fears. You tell people their fortune using your insight and they pay you for sharing your mystical powers. Your fortune telling abilities are not based in magic, but rather a variety of skills you have learned. Your ability to tell fortune requires you to draw marks in by making vague statements that they willingly add in the details for you. As they concentrate on your effective use of your prop, you weave a story so convincing, that sometimes you even believe it will come true. You always need to be careful not to reveal the secret of your “gift”, especially around experienced magic users.

Skill Proficiencies: Insight, Deception
Tool Proficiencies: One type of fortune teller’s tools Languages: One of your choice
Equipment: a set of fortune teller’s tools (one of your choice, best if it matches your specialty), a set of traveler’s clothes, a costume, and a pouch containing 15 gp.

Specialty

To determine the nature of your “gift”, roll a d10 or choose from the options below.

Table: Specialty
d10 Specialty
1 Astrologist
2 Card Reading (Cartomancy)
3 Clairvoyant
4 Crystallomancy (reading of a crystal sphere)
5 Face Reading
6 Numerologist
7 Palmistry (reading of the palms)
8 Pendulum Reading
9 Spirit Board Reading
10 Tasseography (reading tea leaves in a cup)

Feature: Fortune Telling

As a fortune teller, you can always find a place to tell fortunes for money, such as a tavern, market, carnival, or even a noble’s court. In addition, anyone who is a willing participant that has their fortune told by you, will want to believe anything plausible that you reveal to them, until future events prove otherwise.

Note: You could decide if the participant believes the fortune using an opposed Insight or Deception check with advantage for the player.

Suggested Characteristics

Use the tables for the charlatan background as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a fortune teller.

You learned your art from a family member, old friend or even another fortune teller you met on the road.

Your bond might be directly related to how you learned the trade of fortune telling or how you intend to use your “gift”.

Section 15: Copyright Notice

Steampunk Adventurers for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Shawn Ellsworth.