When wandering the wilds, there are dozens of untold dangers a barbarian can stumble upon, but to stumble upon a dragon is something only few will live to tell about. Those who follow the Path of the Dragon knows and connects with the ferocity found in members of dragonkind. By using ancient rituals and rites, these barbarians are able to survive the fierce magic that surges in dragon’s blood, utilizing the wrath of the creatures through their own, powerful rage.
|14th||Ruler of the Skies|
Starting at 3rd level, you complete a ritual connecting you to the spirit of a mighty dragon.
Choose a dragon type from Draconic Spirit table. While you’re raging, the spirit of the dragon comes alive in your body, granting you the breath weapon of the chosen dragon type.
|Dragon||Damage Type||Breath Weapon|
|Black||Acid||5 by 30 ft. line (Dex. save)|
|Blue||Lightning||5 by 30 ft. line (Dexterity save)|
|Brass||Fire||5 by 30 ft. line (Dexterity save)|
|Bronze||Lightning||5 by 30 ft. line (Dexterity save)|
|Copper||Acid||5 by 30 ft. line (Dexterity save)|
|Gold||Fire||15 ft. cone (Dexterity save)|
|Green||Poison||15 ft. cone (Constitution save)|
|Red||Fire||15 ft. cone (Dexterity save)|
|Silver||Cold||15 ft. cone (Constitution save)|
|White||Cold||15 ft. cone (Constitution save)|
You use an action when using your spirit breath weapon.
When you use your spirit breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by the draconic spirit you are attuned to.
The DC for the saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
If you are a dragonborn and your draconic spirit matches your draconic ancestry, the damage of your racial breath weapon and your spirit breath weapon gained from this class, both increase by 1d6.
You can use the spirit breath weapon once per rage.
Beginning at 6th level, you take on the appearance of a dragon when you are raging. Your skin becomes scaly, and your eyes take on a sheen of power in accordance with your draconic spirit. For the duration of your rage, you gain resistance to the damage type of your draconic spirit, and you gain darkvision out to a range of 60 feet. If you already have darkvision, the range of your darkvision is increased by 60 feet.
If you are a dragonborn and your draconic spirit matches your draconic ancestry, you instead gain immunity to the dragon’s damage type while you’re raging.
Beginning at 10th level, you are able to channel the innate awe and fear felt when in the presence of a dragon through your body. As an action, you let out a mighty roar loud enough to cause pain to those around you. All creatures within 20 feet of you must make a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier). On a failed save, the creature takes 3d10 thunder damage and is deafened until the beginning of your next turn. On a successful save, they take half as much damage and are not deafened.
Once you’ve used this feature, you can’t use it again until you finish a short or a long rest.
Ruler of the Skies
At 14th level, the dragon blood in your veins has melded with your body to the point where you are part dragon. This connection to the dragons of old makes a pair of scaly wings spring from your back while you are raging. While you are not wearing medium or heavy armor and you are raging, you have a flying speed equal to half your movement speed.
Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen