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Prosperity Domain (3pp)

Gods of prosperity help keep the wolves at bay from their followers. Clerics who follow an entire pantheon in which at least one god includes this domain may take this as their own divine domain.

Table: Prosperity Domain Spells
Cleric Level Spells
1st divine favor, unseen servant
3rd find steed, knock
5th plant growth, tiny hut
7th dominate beast, fabricate
9th creation, scrying

Bonus Proficiencies

At 1st level, you gain proficiency with heavy armor and in the Survival skill.

Fortune’s Blessing

Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Survival checks. This blessing lasts for one hour or until you use this feature again.

Channel Divinity: Sheer Luck

Starting at 2nd level, you can use your Channel Divinity to allow a party member that you can see to reroll a die. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

Channel Divinity: Fortune Favors the Foolish

At 6th level, you can use your Channel Divinity power to cast heroism. It will act as an aura, affecting you and any ally within 10 ft.

Beggar at the Feast

At 11th level, you gain the spell hero’s feast as a bonus slot. You may cast it using 10 gold pieces instead of the usual material component.

Improved Fortune’s Blessing

Once you reach 17th level, you may activate Fortune’s Blessing a number of times equal to your Wisdom modifier (a minimum of once). Once you reach your limit, any new use of Fortune’s Blessing will cancel an existing one of your choice. You regain all expended uses when you finish a long rest.

Section 15: Copyright Notice

Gods and Icons, Copyright 2016, Dread Unicorn Games; Authors: John WS Marvin, Vanessa Rose Phin, Connor W. Marvin.