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The Dragon Domain (3pp)

Clerics who seek to pursue the path of the Dragon Rider often choose the Dragon Domain for their specialized spellcasting. These clerics are devoted to a draconic deity, and gain their spells, powers and channel divinity abilities from this god.

Domain Spells
Cleric Level Spells
1 Burning hands, sleep
3 Acid arrow, scorching ray
5 Fly, lightning bolt
7 Dominate beast, ice storm
9 Cone of cold, cloudkill

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with martial weapons, and in the Draconic Lore skill (see the Bard College of the Dragon Rider for information on this skill).

Channel Divinity: Influence Dragons

Beginning at 2nd level, you may use your Channel Divinity ability to influence or combat draconic beings (including dragonborn).

As a bonus action, by expending a use of Channel Divinity, you gain Advantage on any attack rolls, saving throws or ability checks made against draconic beings. This ability lasts for 2 rounds, and increases to 3 rounds at 6th level, to 4 rounds at 8th level, and to 5 rounds at 17th level.

Blessing of the Dragon

Beginning at 6th level, you gain resistance to one energy type, chosen from among acid, cold, fire, lightning or poison. This energy is linked to the dragon with whom you are destined to bond. By expending a use of Channel Divinity as a reaction, you can extend this resistance to one other creature for one round.

Draconic Strike

At 8th level, you gain the ability to infuse your weapon strikes with the energy of your destined dragon’s breath weapon. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target. This damage is of the same energy type to which you have resistance. When you reach 14th level, the extra damage increases to 2d8.

The Binding

When you reach 17th level, you are called to your quest to find and Bond with your dragon. You see the creature in dreams and hear whispers from the gods guiding you inexorably forward to find the creature. These visions will lead you to the place where you will first encounter the dragon, which may or may not be its lair.

Turn Dragons

At 17th level, you gain one additional use of Channel Divinity.

In addition, you may now expend Channel Divinity to attempt to turn dragons or draconic creatures (including dragonborn). This ability works exactly like Turn Undead, but applies to dragons and draconic creatures.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.