Circle of the Sky

Some myths say that the birds flying amongst the highest clouds, will be the first to see the world end. Druids from the Circle of the Sky live to make sure that does not happen.

Often found in conclaves on mountain tops, they move with the feathered creatures of the skies, protecting and warding it against dangerous foes.

Circle of the Sky Features
Druid Level Feature
2nd Aerial Wild Shape, Bonus Cantrips
6th Run on Air
10th Static Lightning, Wild
14th Sky Warden

Bonus Cantrips

Beginning at 2nd level, you know the gust and thunderclap cantrips and they don’t count against your number of cantrips known.

Aerial Wild Shape

Also at 2nd level, your kinship with the beasts of the sky grants you extra benefits when using your wild shape. You ignore the ‘no flying speed’ limitation found under the druid Wild Shape feature, but all other limitations still apply.

Run on Air

Beginning at 6th level, you know the spells feather fall and fly.

These spells counts as druid spells for you and they don’t count against the number of spells you can prepare each day.

Using this feature, you may cast each of these spells once without expending a spell slot. Once you have cast the spell in this way, you can’t do so again until you finish a long rest, but you may still cast either of the spells normally by expending a spell slot of the appropriate level.

Static Lightning

Starting at 10th level, lightning crackles off your body whenever you are off the ground. If you are flying, either by using a spell or by using your Wild Shape, and a creature moves within 5 feet of you, you can use your reaction to deal 1d8 lightning damage to the creature.

Wild Winds

Also at 10th level, your avian beast shapes can make use of the speed and precision of the winds. While you are using your Wild Shape to transform into a flying creature, you do not provoke opportunity attacks when flying out of an enemy’s reach. You may also use your Wild Shape as a bonus action, but only when turning into a creature with a flying speed.

Sky Warden

At 14th level, your knowledge of the winds and the sky translates into your natural form. You gain a flying speed equal to your movement speed.

Section 15: Copyright Notice

Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen