Circle of Life

Life is everywhere, and you relate to all life on a mystical level. When the weave of life is cut, you use your connection to the world to restore and regenerate life.

Wild Healing

Starting at 2nd level, your healing spells are more effective. Whenever you use a spell at 1st level or higher to restore hit points to a living creature, the creature regains an additional hit points equal to 2 + the level you cast the spell at.

Change Regeneration

Starting at 2nd level, when you use you Wild Shape ability you heal yourself a number of hit points equal to your constitution bonus + your level.

Life Circle Spells

At 3rd, 5th, 7th, and 9th levels, you gain access to spells imbued with your devotion to the web of life.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that isn’t on the druid spell list, that spell becomes a druid spell for you.

Druid Level Circle Spells
3rd cure wounds, goodberry
5th lesser restoration, revivify
7th death ward, locate creature
9th mass cure wounds, reincarnate

Protected Healer

Beginning at 6th level, healing spells you cast on others heal you as well. Whenever you use a spell at 1st level or higher to restore hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.

Healing Beast

Beginning at 10th level, you can cast any of your spells that restore hit points to a creature in any shape you take on using Wild Shape. You can perform the somatic and verbal components of a druid spell while in Beast Shape, but you are not able to provide the material components.

Regeneration Mastery

Beginning at 14th level, you always have regenerate prepared, and it doesn’t count against the number of spells you can prepare each day. When you cast regenerate, the target regains 4d12 + 20 hit points instead of 4d8 + 15. For the duration of the spell, the target regains 2 hit points per round instead of 1.

When you cast regenerate, you get the spell slot you used back at the end of your next short or long rest.

Section 15: Copyright Notice

Gods and Icons, Copyright 2016, Dread Unicorn Games; Authors: John WS Marvin, Vanessa Rose Phin, Connor W. Marvin.