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Fortune’s Smith (3pp)

You don’t like the pauldrons?! My craft is not just a creation of tools—with each stroke, I bend the flow of fate itself. So take my goods as an investment into your destiny! If we are to adventure together, you’ll soon see why I insist—now quit your whining and let’s slay this dragon!

The archetypical fortune’s smith is unlike most fighters in that he can make his allies more adept and flexible via his gorgeous craftsmanship.

Bonus Proficiencies

At 3rd level, choose up to 3 artisan’s tools. You gain proficiency with these tools.

My Own Fortune

Also at 3rd level, you choose a number of item ‘slots’ such your head or one of the your hands equal to your Intelligence modifier, minimum 1. Whenever you wear an item you have crafted yourself in the slot chosen, you gain a number of fortune points equal to your proficiency bonus + your Intelligence modifier. You may assign or reassign any number these points either upon completing a long rest or as a bonus action during your turn. When a fortune point is spent, it can no longer be reassigned until the fortune’s smith has completed a long rest, whereupon it regenerates. You may assign these points to do the following features:

  • Fortunate Durability. The wearer may increase the damage threshold and hit points of all items worn by 5 for every fortune point assigned to this feature.
  • Crafter’s Weal. The wearer of an item with a fortune point assigned to this feature may spend one fortune point assigned to use his reaction to reroll an attack roll. He must take the second result, even if it is worse.
  • Fortunate Occurrence. The wearer of an item with a fortune point assigned to this feature may expend 2 fortune points assigned as part of a reaction to being critically hit. If he does, he treats the hit as a regular hit.

Shared Fortune

At 7th level, you may choose an additional magic item slot. You also increase your fortune points by +1. Additionally, your allies may now benefit from fortune points assigned . they are known as either wearers or wielders.

Fortunate Flexibility

Starting at 10th level, you learn to use fortune points assigned in the following ways:

  • Spark of Magic. The wielder of a weapon with a fortune point assigned to this feature may spend one fortune point assigned to cause the weapon to be set ablaze in energy for a number of rounds equal to your proficiency bonus + your Intelligence modifier. The wielder can choose either acid, cold, fire, lightning or thunder damage. The weapon deals +1d6 damage of the chosen damage type on a successful hit. A weapon may only be ablaze with one of these energies at any given time.
  • Guarded by Magic. The wearer of armor or an item with a fortune point assigned to this feature may spend one fortune point assigned to cause the item to be set ablaze in a certain type of energy for a number of rounds equal to your proficiency bonus + your Intelligence modifier. The wearer can choose either acid, cold, fire, lightning or thunder damage. The wearer gains resistance to the chosen energy type. A wielder may only be ablaze with one of these protective energies at any given time.

Improved Fortunate Flexibility

Starting at 15th level, you learn to use fortune points assigned in the following ways:

  • Stream of Magic. You increase the damage your Spark of Magic feature does by +1d6, to a total of +2d6. Additionally, you increase the duration to twice your proficiency bonus + your Intelligence modifier rounds.
  • Shielded by Magic. The wearer of an armor or item with at least 2 fortune points assigned to this feature may spend two fortune points assigned to cause the item to be set ablaze in a certain type of energy for a number of rounds equal to your proficiency bonus + your Intelligence modifier. The wearer can choose either acid, cold, fire, lightning or thunder damage. The wearer gains immunity to the chosen energy type. A wielder may only be ablaze with one of these protective energies at any given time. Additionally, you increase the duration to twice your proficiency bonus + your Intelligence modifier rounds.

Superior Fortunate Flexibility

Starting at 18th level, you learn to use fortune points assigned in the following ways:

  • Stream of Magic. You increase the damage your Spark of Magic feature does by a further +1d6, to a total of +3d6. Additionally, you increase the duration to twice your proficiency bonus + your Intelligence modifier minutes.
  • Shielded by Magic. The wearer of an armor or item with at least 2 fortune points assigned to this feature may spend two fortune points assigned to cause the item to be set ablaze in a certain type of energy for a number of rounds equal to your proficiency bonus + your Intelligence modifier. The wearer can choose either acid, cold, fire, lightning or thunder damage. The wearer gains immunity to the chosen energy type. A wielder may only be ablaze with one of these protective energies at any given time. Additionally, you increase the duration to twice your proficiency bonus + your Intelligence modifier minutes.
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Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler