Gladiator (Total Party Kill Games)

The exultation that fills the soul the moment before combat begins. The feel of hot, bloody sand beneath the feet. Most of all, the roar of the crowd.

The gladiator revels in these things, gaining strength from the palpable fear of their enemies and the adulation of the audience. For the gladiator, defeating their foe isn’t enough. The gladiator must defeat that foe and look impressive doing so. Winning a fight is just as much about instilling fear in your enemies—showmanship—as it is about tactics or weapon choice.

Gladiatorial Combat

At 3rd level, you gain proficiency in the Performance skill. You also know how to fight with flash, and your showmanship confounds your enemies. When unarmored or wearing light armor, you add your Charisma bonus (minimum +1) to your AC.

Inspiring Combatant

At 7th level, you become so skilled at performance combat that you inspire your allies. You gain a number of inspiration dice equal to your Charisma modifier (minimum of 1). As a bonus action, you may grant a d6 inspiration die to any ally within 30 feet. The ally may use the die as a bonus on any attack roll, damage roll, or ability check, but must use it before your next turn. You regain all expended inspiration dice following a short rest.

Inspiring Critical

At 10th level, your bloody attacks further inspire your allies. Your attacks with melee weapons deal critical hits on 19 and 20, and when you deal a critical hit, you may grant one of your inspiration dice as part of that action to an ally within 30 feet.

Versatility

At 15th level, you are a practiced combatant, having fought many different foes and against a wide array of combat styles. You may change your combat style during a short rest, choosing a new fighter combat style each time you do. You lose the benefits of the previous combat style, but gain the benefits of the new style.

Showman of Death

At 18th level, you have mastered the art of performing wild maneuvers in combat. You may add your Charisma bonus (minimum +1) to either attack or damage rolls with melee weapons. You must choose which before making an attack roll.

Section 15: Copyright Notice

Fighter Folio © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.