In any battle, look to where the fighting is fiercest and there you will find the Guardian. By dint of skill, determination, and indomitable willpower, the Guardian stands as the focal point on the battlefield, drawing attacks to them and away from allies. Any enemy foolish enough to ignore the Guardian finds themselves punished for their negligence.
Beginning at 3rd level, you learn how to keep an enemy’s focus on you instead of your allies. As an action, you may challenge a creature within 30 feet that can see you. That opponent suffers disadvantage on any attack actions (including casting spells that require an attack roll) if they attack any target other than you for a number of rounds equal to your proficiency bonus. A creature can only be the subject of one challenge at a time.
Starting at 10th level, you may challenge two creatures per use of this ability. Once you use this ability, you must finish a short or long rest before using it again.
Beginning at 7th level, you can push your enemies back when you strike them. Any time you deal damage with a melee attack, you can also make a shove attack, with advantage, against the target as a bonus action.
Beginning at 15th level, you have learned to control the movement of enemies around you. You make opportunity attacks at advantage. If a creature subject to your Guardian’s Challenge provokes an opportunity attack from you that attack does not count as your reaction for the turn.
At 18th level, you have become one with your armor, and can use it to keep you safer than others can. As a reaction, you can reduce the damage of any attack against you or an adjacent ally that you are aware of by an amount equal to your armor class.
Fighter Folio © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.