Flexibility is an asset on the battlefield, and the ability to change tactics quickly on the battlefield can mean the difference between life and death. It is for this reason that some fighters choose to focus specifically on versatile weapons, developing separate fighting styles depending on whether the weapon is wielded in one hand or two, and switching between them at a moment’s notice.
Beginning when you choose this archetype at 3rd level, you learn how to use versatile weapons to full effectiveness, capitalizing on the two different styles of combat they offer. Whenever you make an attack with a versatile weapon using only one hand, if you are not holding anything in your other hand, you may choose to gain disadvantage on the attack roll in order to impose disadvantage on their next attack against you, until the end of their next turn. Additionally, whenever you make an attack with a versatile weapon using both hands, you may choose to gain disadvantage on the attack roll in order to have the attack deal an additional 1d6 points of damage.
Float And Strike
Starting at 7th level, as long as you are wielding a versatile weapon in one hand and not holding anything in your other hand, you gain a +1 bonus to AC that round. When you wield a versatile weapon with both hands, your attacks with that weapon deal 2 additional points of damage for that round. You can freely switch back and forth between turns.
Beginning at 10th level, you are able to switch between fighting one-handed and two-handed as a free action, taking your opponent off guard.
When making an attack with a versatile weapon, you can change whether you wield it one-handed or two as part of the attack. If you do, and you use your Versatile Attacker class feature for that attack, you do not suffer disadvantage on the attack, but still gain the benefits of Versatile Attacker. Once this trick has been seen, it loses much of its effectiveness, and so you can use it only once per combat.
Greater Versatile Attacker
At 15th level, when you use your Versatile Attacker class feature to attack with a versatile weapon onehanded, the target suffers disadvantage on all attacks made against you until the beginning of your next turn, rather than just the first. When you use your Versatile Attacker class feature to attack with a versatile weapon two-handed, the attack deals 2d6 additional points of damage, rather than 1d6.
At 18th level, when wielding a versatile weapon in one hand, if you are holding nothing in your other hand, your attacks with the weapon score a critical hit on a roll of 19 or 20. Alternatively, when wielding a versatile weapon in both hands, whenever you score a critical hit, roll the damage dice three times and add them together, rather than rolling them twice.
Fighter Folio © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.