It is a maxim of combat that those who strike first often strike last. The Reach Specialist epitomizes this philosophy. Armed with pike, spear, or similar pole arm, they stand at the ready, poised to strike, and await the enemy’s charge. When the enemy dares come too close, the Reach Specialist lashes out like a viper, striking the enemy first and, hopefully, last.
Beginning when you choose this archetype at 3rd level, you learn to use reach weapons to strike opponents before they can strike you. Whenever a creature first moves into your reach, as long as you are wielding a reach weapon, you can make an opportunity attack. Anything that would normally prevent you from making an opportunity attack (including if the creature used the disengage action) also prevents you from making an opportunity attack in this way.
Starting at 7th level, as long as you are wielding a reach weapon, you can make a special strike, allowing you to attack two opponents with a single strike. When taking the attack action, if you attack an adjacent target and hit, apply the same attack roll and damage against another creature adjacent to the first one.
Beginning at 10th level, whenever a creature moves adjacent to you, you can move 5 feet as a reaction.
This movement does not provoke opportunity attacks.
Beginning at 15th level, when you attack with a reach weapon, you can choose to make one of your attacks as a Maneuvering Strike, allowing you to maneuver your target. If the attack hits, it deals damage as normal and also allows you to move the target 10 feet. The target must remain within your reach at all times during this movement. This movement does not provoke opportunity attacks.
At 18th level, you are able to use the shaft of a reach weapon to put more power into your blows.
While wielding a reach weapon, whenever you hit a creature that is at least 5 feet away, you deal additional weapon damage equal to your proficiency bonus.
Fighter Folio © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.