The Sellsword has one goal—survival by any means necessary. After all, if you don’t survive, you don’t get paid. If you don’t get paid, then why risk your life in the first place? These tenacious warriors are masters of pain, both in dealing it and withstanding all their enemies can inflict. Few souls have faced death more than a grizzled Sellsword. Those who oppose a Sellsword can see their doom—a doom reflected in the gimlet eyes of a brutally efficient killer. Woe be upon those who knowingly face such a foe.
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack as long as you had advantage on the attack roll. Unlike a rogue, you may use any weapon, and are not restricted to finesse or ranged weapons.
The extra damage you cause with Dirty Fighting increases as you increase your fighter level, becoming 2d6 at 7th level, 3d6 at 10th, 4d6 at 15th, and 5d6 at 18th.
Feet In Both Worlds
Harder Than Advertised
At 15th level, when you roll a 1 on a death save it only counts as one failure rather than two. When you roll a 20 on a death save you regain your level in hit points rather than just 1 hit point. In addition, if an attack drops you to 0 hit points without killing you outright, you can spend a reaction to remain conscious until the end of your next turn.
Fighter Folio © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.