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Sellsword (3pp)

The Sellsword has one goal—survival by any means necessary. After all, if you don’t survive, you don’t get paid. If you don’t get paid, then why risk your life in the first place? These tenacious warriors are masters of pain, both in dealing it and withstanding all their enemies can inflict. Few souls have faced death more than a grizzled Sellsword. Those who oppose a Sellsword can see their doom—a doom reflected in the gimlet eyes of a brutally efficient killer. Woe be upon those who knowingly face such a foe.

Dirty Fighting

Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack as long as you had advantage on the attack roll. Unlike a rogue, you may use any weapon, and are not restricted to finesse or ranged weapons.

You don’t need to have advantage on the attack if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

The extra damage you cause with Dirty Fighting increases as you increase your fighter level, becoming 2d6 at 7th level, 3d6 at 10th, 4d6 at 15th, and 5d6 at 18th.

Feet In Both Worlds

At 3rd level, you gain proficiency in Survival and your choice of Deception or Persuasion.

Harder Than Advertised

At 7th level, after any paying adventure work you can make either a DC 20 Charisma (Persuasion or Deception) check to convince the patron to increase the group’s pay by 10%.

Ever Ready

At 10th level, you gain advantage on initiative checks. At 18th level, any time you would roll for initiative instead treat it as if the roll was a natural 20.

Cheat Death

At 15th level, when you roll a 1 on a death save it only counts as one failure rather than two. When you roll a 20 on a death save you regain your level in hit points rather than just 1 hit point. In addition, if an attack drops you to 0 hit points without killing you outright, you can spend a reaction to remain conscious until the end of your next turn.

Section 15: Copyright Notice

Fighter Folio © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.