Monks who follow The Way of the Dragon seek enlightenment through a mystical connection with these immortal creatures. They tend to have a long outlook on the world, infinite patience, and superior cleverness in the way they approach all things.
Dragon Strike Technique
At 3rd level when you choose this tradition, you gain a mystical connection with a specific dragon somewhere in the world, drawing upon its essence which creates an instinctive alteration in your martial arts style.
Choose one of the following types: acid, cold, fire, lightning or poison. The damage type is chosen when you choose this path and may not be changed. It reflects the species of dragon to which you are connected.
Whenever you attack a creature with one of the attacks from your Flurry of Blows, you may create one of the following effects.
- The creature you strike must make an immediate wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw each round, ending the effect on itself with a success. A creature that succeeds at this saving throw is immune to this effect for 24 hours.
- Deal an additional 1d4 damage to all hostile creatures in a 10-foot area. This damage is of your chosen energy type. Creatures within the burst are entitled to a Dexterity saving throw to negate the extra damage.
- The target of your attack must make a Strength saving throw or be moved 5 feet in a direction of your choosing, and knocked prone.
Body of the Dragon
Beginning at 11th level, you take on some of the qualities of your dragon’s species. Your skin takes on a subtle color hue similar to that of the dragon, you gain immunity to the energy type you chose at level 3 (and associated conditions, if any), you gain darkvision 120 ft., and you become proficient in perception and stealth. If you are already proficient in these skills, you gain expertise in them, adding your proficiency bonus twice. If you already have expertise in these skills, this ability has no additional effect.
At 17th level, you may spend ki points to make ranged attacks with the type of energy you chose at level 3. For every point of ki you spend, you deal 1d6 damage with a successful attack. You make this attack as a normal ranged attack with a range increment of 120 ft..
Targets may succeed at a Dexterity save for half damage.
At 17th level, you are called to journey to the dragon with whom you will bind. You hear its whispered voice in your mind and see visions of its lair in dreams. In your meditations you are instinctively drawn towards the location where you will first meet the creature (which may or may not be its lair).
Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.