Mastering the magic of the wild makes you a force to be reckoned with even when you put your bow down.
Bonus Druid Cantrip
When you choose wild conjurer at 3rd level, you learn one druid cantrip of your choice.
You gain the spells at the ranger levels listed.
|3rd||hunter’s mark, speak with animals|
|5th||locate animals or plants, pass without trace|
|9th||conjure animals, speak with plants|
|13th||freedom of movement, locate creature|
|17th||commune with nature, tree stride|
Once you gain access to a wilderness spell, you always have it prepared. Wilderness spells do not count against spells known.
Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.
When you reach 11th level, you can’t be charmed or frightened by elementals or fey, and you are immune to poison and disease.
Improved Hunter Magic
Starting at 15th level, when you use your action to cast a 1st, 2nd, or 3rd level spell, you can make one weapon attack as a bonus action.
Gods and Icons, Copyright 2016, Dread Unicorn Games; Authors: John WS Marvin, Vanessa Rose Phin, Connor W. Marvin.