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The Dragon Stalker (3pp)

Dragon stalkers draw upon the innate magic of dragons to improve their deadly and stealthy abilities. They are some of the most feared rogues in the world.

Dragon Magic

At 3rd level, you gain a number of magical abilities drawn from the essence of your draconic patron. Choose one of the following cantrips:

Acid splash (acid), ray of frost (cold), sacred flame (fire), shocking grasp (lightning), true strike (poison).

This cantrip represents an energy type as indicated in parentheses; once chosen this energy type cannot be changed. You may use this cantrip at will as a spell-like ability. If the cantrip would normally require material components, you do not require material components to use it.

In addition, choose any first-level spell. You may use this spell as a spell-like ability. It requires no components to use, and your spellcasting ability is Charisma. Any saving throws against your spells have a DC of 8 + Proficiency Bonus + Charisma Bonus.

You may cast this spell one time, after which you require a long rest before casting it again. At 7th level, you may cast this spell again after completing a short or long rest.

Darkvision

At third level when you choose this archetype, you gain darkvision out to 120 feet.

Shapeshifting

At 9th level, you may use the alter self, darkness, and misty step spells as spell-like abilities. You may use these spells in any order or combination you wish, but you have a number of slots equal to your Charisma modifier with which to cast them.

When these slots are expended, you must complete a long rest before using them again.

Dragon Energy Attunement

At 13th level, you gain resistance against the energy type that you chose at 3rd level. In addition, your sneak attacks deal an extra die of damage, which is of your chosen energy type. You are also immune to fear effects and the frightened condition.

Draconic Shift

At 17th level, you gain the ability to use polymorph as a spell-like ability. This spell requires no material components, and you may only use it on yourself, not on others. You may use this ability once, after which you must take a long rest before using it again.

The Binding

When you reach 17th level, you are inexorably called to find the dragon with whom you are destined to Bind. You see the creature and hear its voice whispering to you in dreams, which guide you to the place where you will meet the dragon and the process of binding will begin. This place may or may not be its lair. It may take several more levels of adventuring before you find the dragon, but at this stage, the calling occurs.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.