Eldritch Invocations

Since not all invocations were released as Open Game Content some additional invocations from other publishers are included. Consult your GM if they are allowed or not.

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

Acidic Blood

Source: Book of Magic: 10 Warlock Invocations

Prerequisite: 5th level

When you take piercing or slashing damage from a natural weapon, the attacking creature takes a number of points of acid damage equal to your Charisma modifier (minimum 1).

Agonizing Blast

Prerequisite: eldritch blast* cantrip

When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Alien Ectoplasm

Source SPCM

You can cast grease at will, without expending a spell slot or requiring any material components.

Amorphous Familiar

Source SPCM

Prerequisite(s): Pact of the Chain feature

Your familiar’s anatomy becomes changeable, or it transforms into a mass of fluid that projects pseudopods to emulate its former shape. It can move through a space as narrow as 1 inch wide without squeezing. Its reach with melee weapon and spell attacks increases to 10 feet, as it can extend its limbs unnaturally.

Arcane Nullification

Source: Book of Magic: 10 Warlock Invocations

Prerequisite: dispel magic spell, 11th level

When casting dispel magic, you treat the spell as though it were cast with a spell slot equal to half your level (rounded down).

Armor of Lies

Source AoM:HP (3pp)

Prerequisite(s): 5th level

You can cast mirror image at will, without expending a spell slot or material components.

Armor of Shadows

You can cast mage armor on yourself at will, without expending a spell slot or material components.

Ascendant Step

Prerequisite: 9th level

You can cast levitate on yourself at will, without expending a spell slot or material components.

Beast Speech

You can cast speak with animals at will, without expending a spell slot.

Beguiling Influence

You gain proficiency in the Deception and Persuasion skills.

Bewitching Whispers

Prerequisite: 7th level

You can cast compulsion once using a warlock spell slot. You can’t do so again until you finish a long rest.

Beyond Nature

Source: SLPG

You can cast pass without trace (self only) once without using a warlock spell slot. You can’t do so again until you finish a long rest.

Blade and Bolt

Source AoM:HP (3pp)

Prerequisite(s): 9th level

After you use an action to make a melee weapon attack, you can use your bonus action to cast a cantrip.

Blood Knowledge

Source: SLPG

Prerequisite(s): Pact of Blood feature

You learn a second Metamagic option from the list available to sorcerers. When you take a long rest, you may exchange one or both of your Metamagic options for others from the list. The new Metamagic options remain available to you until you take another long rest and choose to change them.

Blood Sacrifice

Source: SLPG

Prerequisite(s): Pact of Blood feature

You can sacrifice your own vitality to recover blood points. As a bonus action, you take 1d6 damage and reduce your hit point maximum by a similar amount. You gain 1 blood point. This hit point reduction cannot be avoided and lasts until you finish a long rest.

Bone Puppeteer

Source SPCM

Prerequisite(s): 5th level

You can cast animate dead once using a warlock spell slot.

You can’t do so again until you finish a long rest.

Book of Ancient Secrets

Prerequisite: Pact of the Tome feature

You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

Burning Blood

Source: SLPG

Prerequisite(s): Pact of Blood feature, hellish rebuke spell When you take damage from a creature within 5 feet of you, you can use your reaction to cast hellish rebuke targeting that creature. You cast the spell as if you had used a warlock spell slot, but you don’t actually use one. You can’t use this invocation again until you finish a long rest.

Call of the Grave

Source SPCM

Prerequisite(s): Pact of the Skull feature

If you fail on an Intelligence, Wisdom, or Charisma saving throw, you can use your reaction to roll again by listening to secrets whispered by your pact skull if it is within 5 feet. You use the new result in place of your original result, which can make you succeed on the saving throw after all.

You can’t use this invocation again until you finish a long rest.

Chained Mutant

Source SPCM

Prerequisite(s): Pact of the Chain feature

When you change the form of your familiar, you have the option to choose a beast mutated due to the influence of a Great Old One, Outer God, or other potent and unnatural force. Such a familiar takes on obviously unnatural features like pod-tipped legs, extra eyes near its middle, and a mouth-tipped stalk. It becomes a mutated version of one of the normal options in the find familiar spell (not the options added by the Pact of the Chain feature). It loses one of its weapon attacks unless it has only one. It can’t wear armor or barding that isn’t designed for its unique form.

It adds your proficiency bonus to its weapon attack rolls, weapon damage rolls, Strength saving throws, Constitution saving throws, Wisdom saving throws, and Wisdom (Perception) checks.

When your familiar hits a creature with a weapon attack, it attaches to the target and can’t use that weapon to attack until it detaches. If your mutated familiar begins its turn attached to a creature, that creatures loses 1d8 hit points from blood loss. Undead and constructs are immune to this hit point loss. The familiar can detach itself as an action or a creature can use its action to detach your familiar.

Chains of Carceri

Prerequisite: 15th level, Pact of the Chain feature

You can cast hold monster at will—targeting a celestial, fiend, or elemental—without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.

Chaotic Aegis

Source: TOH(OD)

Prerequisite(s): 5th level, Wyrdweaver patron

The pact with your patron offers protection from the powers of entropy. When you or a creature targeting you with an effect must roll a die or dice and consult a table to determine the outcome of the effect, such as with the confusion spell, you can use your reaction to force a reroll of the die or dice. You must use the new result. You must finish a short or long rest before you can use this invocation again.

Chaotic Luck

Source: TOH(OD)

Prerequisite(s): 3rd level, Wyrdweaver patron

The tumbling dice of fate sometimes fall in your favor. When you are hit by an attack, you can use your reaction to force the attacker to reroll the damage dice. You must accept the new damage roll. You must finish a short or long rest before you can use this invocation again.

Charm Beast

Source: SLPG

You can cast animal friendship as a 1st-level spell without using a warlock spell slot. You can’t do so again until you finish a long rest.

Chilling Blast

Source: Book of Magic: 10 Warlock Invocations

Prerequisite: chill touch cantrip, eldritch blast* cantrip

When you cast eldritch blast, you can choose whether to deal cold damage or force damage.

Compel the Dead

Source: SLPG

Prerequisite(s): 5th level

You can cast animate dead once using a warlock spell slot. You can’t do so again until you finish a long rest.

Conspire with Nature

Source: SLPG

You can cast entangle once using a warlock spell slot. You can’t do so again until you finish a long rest.

Convulsions of the World

Source: TOH(OD)

Prerequisite(s): 3rd level

Your mind reaches deep into the ground and an elder voice answers. You can use an action to cause a localized tremor to shake the ground around you.

Each creature other than yourself within 20 feet of you must succeed on a Dexterity saving throw or be forced prone. You can choose a number of creatures equal to half your proficiency bonus to automatically succeed on this saving throw. You must finish a long rest before you can use this invocation again.

Cosmic Truths

Source SPCM

You gain proficiency in the Yog-Sothothery skill. If you already have proficiency in that skill, you instead gain proficiency in Arcana or Religion. Your proficiency bonus is doubled for any ability check you make using Yog-Sothothery, even if it isn’t the proficiency you gained from this invocation. (This doubling means the penalty it imposes on your saving throws is equal to your proficiency bonus.)

In addition, choose a 1st-level spell from any class spell list (including warlock). You can cast this spell once using a warlock spell slot. You can’t do so again until you finish a long rest.

Dark Ward

Source: SLPG

Prerequisite(s): 7th level

You can cast wall of darkness* once using a warlock spell slot. You can’t do so again until you finish a long rest.

Despoiler of Life

Source AoM:HP (3pp)

When any creature casts a spell or uses a magical ability that restores hit points within 30 feet of you, you can cause that creature to instead restore hit points equal to the minimum value possible for that spell or ability.

Devil’s Darkness

Source: Book of Magic: 10 Warlock Invocations

Prerequisite: devil’s sight invocation

You can cast darkness once without using a warlock spell slot. You can’t do so again until you finish a long rest. If you center the darkness on yourself, you can do so again after either a short or long rest.

Devil’s Sight

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Doom Hound

Source: TOH(OD)

Prerequisite(s): 7th level, Pact of the Chain feature, Hunter in Darkness patron

As a bonus action, your familiar transforms into a more powerful creature for 1 minute. At 7th level and higher, it transforms into a dire wolf. At 12th level and higher, it transforms into a winter wolf. At 18th level and higher, it transforms into a hound of the night. You must finish a short or long rest before you can use this invocation on your familiar again.

Dreadful Word

Prerequisite: 7th level

You can cast confusion once using a warlock spell slot. You can’t do so again until you finish a long rest.

Earthblood Geyser

Source: TOH(OD)

Prerequisite(s): 15th level

Tapping the living mind of the world, you call forth retribution from the ground. You can cast magma spray at will, without expending a spell slot or material components.

Echo of the First Words

Source: TOH(OD)

Prerequisite(s): 9th level, Primordial patron

The echo of the first magical utterance reverberates across time, confounding those who hear it. You can cast babble once using a warlock spell slot. You can’t do so again until you finish a long rest.

Eldritch Blast

The Eldritch Blast cantrip was unintentionally left out of the SRD but it is anticipated that a fix will be made by Wizards of the Coast.

Eldritch Intel

Source Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen

Prerequisite(s): 5th level, Pact of the Tome feature

You open up a means of communication with your patron. You may write down one question in your Book of Shadows and seek answers from your patron, as if casting the commune spell. Your patron will be truthful in whatever answer they give. Once you have used this invocation, you can’t use it again until you’ve finished a long rest.

Eldritch Sight

You can cast detect magic at will, without expending a spell slot.

Eldritch Spear

Prerequisite: eldritch blast* cantrip When you cast eldritch blast, its range is 300 feet.

Entangling Blast

Source: TOH(OD)

Prerequisite(s): 5th level, eldritch blast cantrip, Old Wood patron

When you hit a creature with eldritch blast, the creature must succeed on a Dexterity saving throw or be grappled by roots, vines, and other vegetation until the end of its next turn. The DC for this saving throw and to escape this grapple is your spell save DC.

Eternal Laughter

Source: Book of Magic: 10 Warlock Invocations

You can cast hideous laughter once using a warlock spell slot. You can’t do so again until you finish a long rest.

Evil Eye

Source: SLPG

Prerequisite(s): 9th level

You can cast dominate person once using a warlock spell slot. You can’t do so again until you finish a long rest.

Extinguishing Blast

Source: TOH(OD)

Prerequisite(s): eldritch blast cantrip, Hunter in Darkness patron When you hit a creature with eldritch blast, you reduce the light surrounding it until the end of your next turn. If the creature is in bright light, the area within 10 feet of it becomes dim light. If the creature is in dim light, the area within 10 feet of it becomes darkness.

Eyes of the Rune Keeper

You can read all writing.

Face of the Sun

Source: SLPG

You can cast flash* at will, without expending a spell slot or material components.

Familial Bond

Source Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen

Prerequisite(s): Pact of the Chain feature

The connection you have with your familiar is powerful. When you cast the find familiar spell as a ritual, you don’t require any material components to cast the spell.

Fiendish Accuracy

Source: Book of Magic: 10 Warlock Invocations

Prerequisite: true strike cantrip, 9th level

As a bonus action, you can cast true strike once without using a warlock spell slot and apply its effects this turn. You can’t do so again until you finish a short or a long rest.

Fiendish Vigor

You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.

Forest-Trained

Source: TOH(OD)

You gain proficiency in the Nature and Survival skills.

Frightening Visage

Source: Book of Magic: 10 Warlock Invocations

Prerequisite: 5th level

When making a Charisma (Intimidation) check, you can make your face resemble that of a fiend, giving you advantage. You can’t use this again until you finish a short or long rest.

Frightful Familiar

Source SPCM

Prerequisite(s): 7th level, Pact of the Chain feature

As a bonus action, you can cause your familiar to instantly emanate a pall of magical fear that rattles any foe it meets.

Each creature of the familiar’s choice within 60 feet that is aware of it must succeed on a Wisdom saving throw against your spell save DC or be magically frightened until the start of the familiar’s next turn. The save DC is equal to your spell save DC. Once your familiar uses this invocation, it can’t do so again until you finish a short or long rest.

Fuel for the Master

Source AoM:HP (3pp)

You can reroll an attack or force an enemy to reroll a save by taking damage equal to one-quarter of your hit point total.

Gaze of Two Minds

You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.

Gift of the Elements

Source AoM:HP (3pp)

When you cast find familiar, you can summon any elemental creature under CR1.

Green Thumb

Source: TOH(OD)

Prerequisite(s): 5th level, Old Wood patron

You can cast plant growth once using a warlock spell slot. You can’t do so again until you finish a long rest.

Heaving Burst

Source: SLPG

You can cast force blast* once using a warlock spell slot.

You can’t do so again until you finish a long rest.

Hideous Gnawing

Source SPCM

Prerequisite(s): 5th level, Pact of the Chain feature

Your familiar’s form incorporates a natural weapon of supernatural sharpness and durability. Once per turn, it deals extra damage when it hits a target with an attack if the target is a nonmagical object, a creature it had advantage on the attack roll against, or a creature within 5 feet of you or an ally of yours (you or your ally must not be incapacitated). If it hits with a spell attack, it deals an additional 1d6 piercing damage. If it hits with a weapon attack, it deals an additional 3d6 piercing damage.

Your familiar can cut through any material except adamantine, given time. Generally, it takes 10 minutes to make a hole large enough for a Tiny creature to squeeze through 1/2 inch of metal, 1 inch of stone, 3 inches of wood, or 1 foot of earth. It can clear a path for a Small creature in quadruple the time, and for a Medium creature in sixteen times as long.

Improved Companion

Source: TOH(OD)

Prerequisite(s): 12th level, Patron Companion feature.

When your patron sends you a beast as part of your Patron Companion feature, you can choose a beast that relates to your patron (as shown in the beast type column in the Animal Lords table) that has a challenge rating of 3 or lower.

Invisible Chains

Source Fateforge Role-Playing Game Adventurers Core Rulebook

Prerequisite(s): 15th level, Pact of the Chain feature

You can cast hold monster at will?targeting a celestial, fiend, elemental, or ravager of Canker?without expending a spell slot or material components.

You must finish a long rest before you can use this invocation on the same creature again.

Knowledge of the Wood

Source: TOH(OD)

Prerequisite(s): 15th level, Old Wood patron

When you are within 5 feet of a body of water in a forest, you can cast scrying on any creature in that forest at will, without expending a warlock spell slot or material components. You must remain within 5 feet of the body of water for the duration or the spell ends.

Liberate Shade

Source: SLPG

Prerequisite(s): 7th level

You can cast shadow traitor* once using a warlock spell slot. You can’t do so again until you finish a long rest.

Lifedrinker

Prerequisite: 12th level, Pact of the Blade feature

When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).

Lurker in Gloom

Source: TOH(OD)

Prerequisite(s): 7th level, Hunter in Darkness patron

As a reaction when you take damage while in dim light or darkness, you wrap shadows around yourself and have resistance to that instance of damage. Once you use this invocation, you can’t use it again until you finish a short or long rest.

Mask of Many Faces

You can cast disguise self at will, without expending a spell slot.

Master of Myriad Forms

Prerequisite: 15th level

You can cast alter self at will, without expending a spell slot.

Minions of Chaos

Prerequisite: 9th level

You can cast conjure elemental once using a warlock spell slot. You can’t do so again until you finish a long rest.

Mire the Mind

Prerequisite: 5th level

You can cast slow once using a warlock spell slot. You can’t do so again until you finish a long rest.

Miring Blast

Source: SLPG

Prerequisite(s): eldritch blast cantrip When you hit a creature with eldritch blast, its speed is reduced by half (round down to the nearest 5 feet) until the start of your next turn.

Misty Visions

You can cast silent image at will, without expending a spell slot or material components.

Moonwitch’s Curse

Source: SLPG

Choose one humanoid that you can see within 60 feet of you. The target must succeed on a Wisdom saving throw or be affected as if by the confusion spell. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, this effect ends on the target.

Once you use this invocation, you must finish a long rest before you can use it again.

Nature’s Armor

Source: TOH (Open Design)

Prerequisite(s): Old Wood patron

You can use your action to sprout hard thorns across your skin for 1 hour. Your Armor Class becomes 12 + your Dexterity modifier, and, when a creature hits you with a melee weapon attack while within 5 feet of you, it takes piercing damage equal to half your warlock level. You must finish a short or long rest before you can use this invocation again.

Nature’s Minions

Source: SLPG

Prerequisite(s): 5th level

You can cast animal spy* once as a 3rd-level spell without using a warlock spell slot. You can’t do so again until you finish a long rest.

No Gods Above the Master

Source AoM:HP (3pp)

Prerequisite(s): 9th level

When any creature casts a divine spell or uses a divine magical ability on you, you gain advantage on any saving throw against the spell or ability.

One with Shadows

Prerequisite: 5th level

When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.

Otherworldly Leap

Prerequisite: 9th level

You can cast jump on yourself at will, without expending a spell slot or material components.

Patient Hunter

Source: TOH (Open Design)

Prerequisite(s): Pact of the Tome feature, Hunter in Darkness patron

When you identify a creature’s tracks using your tome, you have advantage on Wisdom (Perception) and Wisdom (Survival) checks to find and track the creature for the next 24 hours.

Poisoning Blast

Source: Book of Magic: 10 Warlock Invocations

Prerequisite: eldritch blast cantrip, poison spray cantrip

When you cast eldritch blast, you can choose whether to deal force damage or poison damage.

Primal Link

Source: TOH (Open Design)

Repelling Blast

Prerequisite: eldritch blast* cantrip

When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.

Return to Me

Source Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen

Prerequisite(s): Pact of the Blade feature

Your pact weapon is connected to your body. If your pact weapon has the throwing property and you use an attack action to throw it at an enemy, you can will the weapon to return to your hand at the end of the attack, no action required by you.

Reveal Unseen Horrors

Source SPCM

Prerequisite(s): 15th level

You can cast phantasmal killer at will without expending a spell slot. As long as the target is affected, it can also see invisible and ethereal creatures and objects. You must finish a long rest before you can use this invocation on the same creature again.

Sanity-Threatening Familiar

Prerequisite(s): 15th level, Pact of the Chain feature

Your familiar’s form warps to violate the basic properties of the material universe, although it is normally difficult to spot how. However, it can flagrantly display its impossible form as part of making an attack. When it does, each creature of its choice that can clearly see it within 30 feet must make an Intelligence saving throw, taking 4d6 psychic damage and becoming stunned until the start of the familiar’s next turn on a failed save, or taking half as much damage and becoming unable to see the familiar until the start of the familiar’s next turn on a successful one. The save DC is equal to your spell save DC. Once a creature makes this saving throw, regardless of success or failure, it becomes immune to this invocation until you finish a long rest.

Sea Stride

Source: SLPG

Prerequisite(s): 5th level, Pact of the Sea feature

You can cast water walk once without using a warlock spell slot. You can’t do so again until you finish a long rest.

Sense the Wild

Source: SLPG

Prerequisite(s): 7th level

You can cast locate animals or plants at will, without expending a spell slot or material components.

Sculptor of Flesh

Prerequisite: 7th level

You can cast polymorph once using a warlock spell slot. You can’t do so again until you finish a long rest.

Secrets from Beyond

Source SPCM

Prerequisite(s): 12th level, or 9th level and Pact of the Skull feature

You can cast contact other plane at will, without expending a spell slot or requiring any components. You may make a Charisma saving throw to avoid insanity instead of an Intelligence saving throw.

Shadow Arrow

Source: TOH (Open Design)

Prerequisite(s): 12th level, Pact of the Blade feature, Hunter in Darkness patron

When you hit a creature with an arrow shot from your pact weapon, you can fire a second, shadow arrow at the creature as a bonus action. If it hits, the shadow arrow deals necrotic damage equal to the damage dealt by the first arrow.

Shadowed by Evil

Source AoM:HP (3pp)

Prerequisite(s): 5th level

You can cast blur once using a warlock spell slot. You can’t do so again until you finish a long rest.

Shield of the Master

Source AoM:HP (3pp)

You can cast shield without expending a spell slot or material components. Once you use this ability, you can’t use it again until you finish a short rest.

Ship’s Bond

Source: SLPG

Prerequisite(s): Pact of the Sea feature

You may bond with a boat, ship, or other sea vessel using a special 1-hour ritual. You can be bonded to only one vessel at a time.

Once you have bonded with a vessel, you always know the precise location of that vessel as long as it is on the same plane. When you make any ability check related to your bonded vessel, your proficiency bonus is doubled if you are using a skill, tool, or vehicle with which you have proficiency.

In addition, the bonded vessel has 50 percent more hit points than a standard vessel of its type, and while you are on board, its speed is increased by half.

Sign of Ill Omen

Prerequisite: 5th level

You can cast bestow curse once using a warlock spell slot. You can’t do so again until you finish a long rest.

Silent Stalker

Source: TOH (Open Design)

Stealth and Survival skills.

Speaker for the Trees

Source: TOH (Open Design)

Prerequisite(s): 9th level, Old Wood patron

You can cast speak with plants at will without expending a spell slot.

Speed of Lies

Source AoM:HP (3pp)

Prerequisite(s): 15th level

You can cast dimension door at will, without expending a spell slot or material components.

Summon Natural Allies

Source: SLPG

Prerequisite(s): 5th level

You can cast conjure animals once using a warlock spell slot. You can’t do so again until you finish a long rest.

Suspend Decay

Prerequisite(s): 7th level, or 5th level and Pact of the Skull feature

You can cast gentle repose at will, without expending a spell slot. When you cast gentle repose on a corpse that you haven’t targeted in the past 10 days, you gain the ability to ask it one question as if you had cast speak with dead. This question doesn’t count against the number of questions you can ask if you subsequently cast speak with dead on that corpse. Time spent under the effect of this casting of gentle repose doesn’t delay the body becoming riper for the purposes of a ghoul’s Psychic Feast.

Thief of Five Fates

You can cast bane once using a warlock spell slot. You can’t do so again until you finish a long rest.

Thirsting Blade

Prerequisite: 5th level, Pact of the Blade feature

You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.

Touch of the Forest (3PP)

Source: TOH (Open Design)

Prerequisite(s): 9th level, Old Wood patron

You can cast awaken once using a warlock spell slot.

You can’t do so again until you finish a long rest.

Toxic Blood

Source: SLPG

Prerequisite(s): Pact of Blood feature, poison spray cantrip When you take damage from a creature within 5 feet of you, you can use your reaction to cast poison spray targeting that creature.

You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Undead Link

Source SPCM

Prerequisite(s): 5th level or Pact of the Skull feature

All undead with Intelligence scores of 5 or lower perceive you as an undead creature and do not attack you unless you attack them first or they are directly commanded to attack you personally. You have advantage on Charisma checks made to influence ghouls and undead creatures.

Additionally, the first time you make a saving throw against a spell or other effect from a given undead source, you have advantage on your saving throw. This feature doesn’t give you advantage on any other saving throw against that undead until you finish a long rest.

Undersea Horror

Source: Book of Magic: 10 Warlock Invocations

Prerequisite: 7th level

Your hands and feet become slightly webbed, granting you a swim speed equal to your base land speed. You add your proficiency bonus to Strength (Athletics) checks made to swim. Gills extend out of your neck when you are underwater, allowing you to breathe water as well as air. You can cast water breathing once using a warlock spell slot. You can’t do so again until you finish a long rest.

Unearthly Awareness

Source SPCM

You can cast detect evil and good at will, without expending a spell slot or requiring any components.

Unencumbered by Power

Source AoM:HP (3pp)

You gain the ability to cast spells in armor that is heavier than armor you are proficient with. This invocation doesn’t grant you proficiency in that armor, just the ability to cast spells in it.

Unleash the Beast Within

Source: SLPG

Prerequisite(s): 7th level

You can cast moonlight curse* once using a warlock spell slot. You can’t do so again until you finish a long rest.

Visions of Distant Realms

Prerequisite: 15th level

You can cast arcane eye at will, without expending a spell slot.

Voice of the Chain Master

Prerequisite: Pact of the Chain feature

You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.

Whispers of the Grave

Prerequisite: 9th level

You can cast speak with dead at will, without expending a spell slot.

Witch Sight

Prerequisite: 15th level

You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.