Prerequisite(s): Svirfneblin, Dexterity 13 or higher
In your hands, a jewel can be as deadly as a blade. You gain the following benefits:
- So long as a jewel or gem has a value of 50 gp or more, you can treat it as a dagger. When you roll a natural 1 on a ranged attack roll with a gem or jewel, it is destroyed. You are always considered to be proficient with gems.
- If a gem or jewel of 500 gp or more is used by you as a thrown weapon, treat it as a +1 dagger that threatens a critical hit when you roll a 19 and 20.
When you roll a natural 1 on a ranged attack roll with a gem or jewel, it is destroyed.
Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler