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Artech Savant

You have spent hours studying ancient books and scrolls, detailing the crafting of magical items, referred to as arcane technology or “artech” for short by the scholars.

Prerequisite(s): You must be a spellcaster.

Benefit(s): Increase your Intelligence score by 1, to a maximum of 20.

You have advantage on Intelligence (Arcana) checks when making magical items, scrolls, and potions.

You gain proficiency in one set of artisan’s tools.

You know the recipe of one uncommon magical item. Pick one from the following list of items: alchemy jug, bag of holding, cloak of the manta ray, driftglobe, goggles of night, quiver of Ehlonna, potion of greater healing, potion of resistance, ring of jumping, ring of warmth, staff of the adder.

Section 15: Copyright Notice

Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen