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Feats – Tribality.com

Deck Brawler

Prerequisite(s): Sailor Background (includes variants) Accustomed to fighting on ships, barges or anything else that floats, you gain the following benefits:

  • Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • You gain a +2 bonus to initiative while standing on anything that is floating on water.
  • Climbing doesn’t half your speed.
  • You can add your proficiency bonus to any check that involves boarding another sea vessel.
Section 15: Copyright Notice

Pirate Adventurers for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Shawn Ellsworth

Firearms Expert

Thanks to extensive practice with firearms (guns, pistols, muskets), you gain the following benefits:.

  • You are proficient with all firearms.
  • Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls made with a firearm.
  • When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to make a ranged attack with a loaded firearm you are holding.
  • You can use this feat for any firearms you are carrying that are loaded.
Section 15: Copyright Notice

Steampunk Adventurers for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Shawn Ellsworth.

Flintlock Expert

Thanks to extensive practice with guns, you gain the following benefits:

  • You are proficient with pistols.
  • Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
  • When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded pistol you are holding.
  • You can use this feat for any pistols you are carrying that are loaded.
Section 15: Copyright Notice

Pirate Adventurers for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Shawn Ellsworth

Nimble

Prerequisite(s): Dexterity 13 or higher

You are built for speed, so you are built to get out of the way of an attack! Gain the following benefits:

  • Increase your Dexterity score by 1, to a maximum of 20.
  • Add +1 bonus to your AC while you are wearing light or no armor. This stacks with any other effect that add to your AC.
Section 15: Copyright Notice

Pirate Adventurers for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Shawn Ellsworth

Tinkerer

Prerequisite(s): Intelligence 13 or higher You apply your natural inventiveness to create small devices, gaining the following benefits:

  • Your Intelligence increases by 1, to a maximum of 20.
  • You have proficiency with artisan’s tools (tinker’s tools).
  • Using tinker’s tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp).
  • The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
  • When you create a device, choose one of the following options: Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
Section 15: Copyright Notice

Steampunk Adventurers for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Shawn Ellsworth.