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5e Adventures




Here are some awesome 5th Edition adventures available now in the Open Gaming Store!

Deadly Delves: Along Came a Spider

1st/2nd-level PCs

Giant spiders have overrun Mossdale, and every last villager is either dead and dessicated, or cocooned and abducted. But what were they after, and who coordinated the vermin to attack en masse? Could it have been the local ettercap or a crazed arachnophile druid… or was something far more sinister behind the attack? Can the adventurers rescue the missing citizens and foil the plans of the nefarious mind behind this dastardly deed before it is too late?

Along Came a Spider is an exciting adventure module in Jon Brazer Enterprises “Deadly Delves” series for the 5e/Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This 20-page adventure is designed to challenge four to five 1st-level PCs like no other content has to date. Inside this volume, you’ll find:

  • 4 new monsters, 2 NPCs, a unique trap, and more material for your 5e/Fifth Edition campaign
  • Two full-color maps, one of the ruined alchemist shop and another of the an ancient stone circle where spiders and worse horrors prowl
  • Enough content to get your group of 1st-level PCs through a night of play with little preparation time required, bringing your group to 2nd level

Deadly Delves: Doom of the Sky Sword

1st/2nd-level PCs

Following the disappearance of personnel at a lumber camp, a mysterious sword drops from the sky, cleaving the very earth to deliver a pronouncement of doom upon all who refuse to leave the logging site. Can the adventurers ferret out the source of this ominous portent and put a stop to it before it wreaks further havoc on the loggers?

Doom of the Sky Sword is an exciting adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This adventure is designed to challenge four to five 1st-level PCs like no other content has to date. Inside this volume, you’ll find:

  • Two monsters and new encounters for your campaign
  • A full-color map of the abandoned hideout of a trio of troll witches
  • Enough content to get your group of 1st-level PCs through a night of play with little preparation time required

Deadly Delves: Rescue from Tyrkaven

2nd/3rd-level PCs

When hobgoblin raiders kidnap a caravan full of workers and supplies, the adventurers set off to get them all back. But neither the raiders nor the adventurers know what terrifying horrors await them in the depths of their cavern hideout. Now, the adventurers must risk it all to prevent the minions of an ancient enemy from visiting death and destruction upon the land. Can the heroes rescue the captives from the hobgoblins and deliver them from this ancient foe—or will they all perish, ushering in the rise of a forgotten deity?

Rescue from Tyrkaven is the first adventure module in Jon Brazer Enterprises “Deadly Delves” series for the 5e/Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This 19-page adventure is designed to challenge four to five 2nd-level adventurers who thirst for heroics… but they may find more than they bargained for in the process! Inside this volume, you’ll find:

  • 8 fully-developed monsters for your 5e/Fifth Edition campaign
  • A sinister new magic item, the book of dark obedience, that can set your adventurers onto an entirely new campaign
  • A full-color map of the caverns from which the hobgoblins terrorize the locals
  • Enough content to get a group of 2nd-level adventurers to 3rd level, with ideas to extend the story even further once you’re done exploring the caves
Dangers Unknown. Treasures Untold. Adventure Awaits.

The Baleful Coven

6th/7th-level PCs

Whenever adventurers toast their success after a hard-fought victory, their boots are soiled with the spilled blood of the conquered. Sometimes heroes forget that their enemies had friends and allies of their own, and families, and mothers. You may call them evil, but there is a love stronger than death, and a thirst for vengeance like no other in the heart of a mother weeping over her monstrous brood. What you called heroism, they call horror; what you called valor, they call murder. And they are coming for you, a mother witch and her deadly sisters, drawn from the far corners of the world to bring to life a nightmare world that will swallow your heroes and make them pay. Your characters thought the adventure was over, but the wrath of The Baleful Coven is just beginning.

The Baleful Coven is an adventure for characters of 6th to 7th level for the 5th Edition of the world’s most famous roleplaying game. It can be played as part of a larger saga with your heroes journeying from a traditional fantasy campaign into contact with threats from the far east or as a standalone adventure that allows GMs to show the dynamic nature of the campaign world as forces that heroes thought were defeated turn out to have allies that do not take the defeat of their kin lightly. Though set in the subpolar north, this adventure deals in a realm of dream and nightmare and is easily portable to any location in your campaign to infuse it with an air of malevolent witchery.

The Haunted Hamlet Of Raven’s Hill

1st-level PCs

Trapped Between Sorrow And Madness

The Haunted Hamlet of Raven’s Hill brings you a set of horror-themed adventures suitable for any introductory campaign using the 5th edition of the world’s most famous roleplaying game. Whether run independently or in sequence, these adventures provide a decidedly creepy twist on the typical peaceful village home for beginning adventurers.

Islands of Plunder: Spices And Flesh

4th-level PCs

Avast! Adventure Awaits!

While sails on the horizon can be reason to fear in pirate-infested waters, sometimes they bring good cheer and companionship on the lonely journeys across the endless blue. A chance encounter with Captain Craw and the good ship Tamarind seems like the latter, a friendly crew of spice traders offering warm hospitality. Yet all is not as it seems, as the Tamarind trades in a far different and more terrible cargo on a dangerous course into the hands of the legendary Shayonna the Gaunt and her desolate reef! Can your heroes uncover the Tamarind’s deadly secret before they become the latest prizes sent to the clutches of the sea witch?

Islands of Plunder: Spices and Flesh is a 22-page 5th Edition adventure for 4th-level PCs full of mystery and peril upon the high seas and below the waves, incorporating investigation and negotiation alongside deadly danger on board ship and among the deadly reefs below. It includes two sets of maps, one for the GM and an unkeyed set for players.

The Islands of Plunder series continues Legendary Games’ tradition of bringing you outstanding content by the best authors in the business for the 5th Edition of the world’s most famous roleplaying game, combined with amazing art and production values and innovative layout design. We hope you enjoy using our products as much as we enjoy making them, and that you’ll keep coming back again and again to Make Your Game Legendary!

The Fiddler’s Lament

Music fit to wake the dead!

Music hath charms to soothe the savage breast, it’s true, but some music truly is the devil’s music. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? Can the heroes earn the townsfolk’s trust, or must innocence be sacrificed for the heroes to save town from the mysterious hauntings that plague a village huddled in the shadow of an accursed ruin?

This dark fantasy adventure is perfect for 1st-level characters using the 5th edition of the world’s most famous role-playing game. The adventure can be played on its own or in combination with The Murmuring Fountain, or as part of the beginning of a horror-themed Adventure Path campaign.

The Murmuring Fountain

4th-level PCs

A Lament For The Lost… And The Lunatic

At my window came a tapping…

Sometimes a raven not just a raven, and those who have lost everything may do more than come a-gently tapping upon your chamber door. A missing pet, a ghostly girl, a madman in the woods; what is the strand that binds them all together at The Murmuring Fountain? Can your heroes quell the ghostly emanations of a tragic haunting that threaten to sow madness and tragedy.

The Murmuring Fountain is an adventure for 1st-level characters using the 5th edition of the world’s most famous roleplaying game. The adventure can be played on its own or in combination with The Fiddler’s Lament, or as part of the beginning of a horror-themed Adventure Path campaign.

Check out this gothic-themed adventure and Make Your Game Legendary!

Trail of the Apprentice: The Thieves’ Den (5E)

Lord Mayor Wolfe of Port Fairglade has discovered that someone hired the notorious thieves’ guild, the Elverin Skulk, to steal a valuable statue from his private museum. The nobleman wants to know who the guild’s client is, but the only person who knows the secret is the guild’s leader, the infamous Fox Prince. The heroes must venture into the monster-infested Umberwood to locate the hidden entrance to the guild’s headquarters, but once they find it and try to sneak into his lair, they find that few things are what they appear to be. Can the heroes survive a deadly gauntlet of traps and win the Fox Prince’s favor and the help of the prince of thieves?

Trail of the Apprentice: The King’s Curse (5E)

With the heroes hot on the trail of the ruthless bandits that have stolen the priceless Green Serpent statue, they must venture to Port Fairglade where the Lord Mayor’s fabulous private museum keeps its twin among a trove of ancient artifacts. It is there the thieves plan to strike next, but the heroes’ warning comes too late! The resplendent White Serpent has already been taken, but even as the heroes investigate the crime the museum is robbed a second time, and suddenly the loss of two statues becomes the least of their worries, as it is more than just treasure that fills the halls of the museum by night!

Beneath the Festered Sun (5E)

Beneath the Festered Sun is a 3rd-level adventure for the 5th Edition of the world’s most famous roleplaying game. Set in a fantastic Egyptian-style kingdom long since fallen into decay and corruption, it features a blend of dungeons to explore, mysteries to unravel, and interludes of intrigue and battle alike in and around the necropolis of Owot-ti, with opportunities for characters of every kind to shine. The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none. Grab this 42-page adventure today and Make Your Game Legendary!

Legendary Planet: Dead Vault Descent (5E)

Still seeking a way home, your heroes use their newfound knowledge and a daring heist from the dangerous Thanex Coterie to reactivate a long dormant interplanetary gate. Traveling to the lost world of Kylorn, a tidally locked planet half scorched by eternal sunshine, half frozen by endless darkness, they must descend into the dead vaults beneath the planet’s surface and travel from the frozen dark side of the planet through the picturesque sunset lands to the burning inferno of the scorching Daylands in search of Kylorn’s primary portal. Along the way, they must face lethal sentient automatons and deathless undead legions locked in a perpetual war for centuries, while shapeshifting assassins, powerful guardians, and the deadly extremes of the planet itself promise death or glory to the PCs on their Dead Vault Descent!

Legendary Planet: The Assimilation Strain

1st-level PCs

A strange sickness afflicts the frontier settlement of Holver’s Ferry, threatening to overwhelm its citizens with an alien madness. Already the town has nearly torn itself apart, and the local sheriff is missing. When the PCs brave the surrounding wilderness as the village’s latest newcomers, the beleaguered townsfolk desperately turn to them for assistance. But can these erstwhile heroes trace the diseased carrier to its source and solve the mystery before they, too, succumb to The Assimilation Strain?

The Assimilation Strain is an introductory adventure for the 5th Edition of the world’s most famous roleplaying game which can be played as a standalone adventure for 1st-level characters or as a prelude to the Legendary Planet Adventure Path, introducing heroes from any fantasy world to the cosmic threat of alien invaders from beyond who see nothing on this planet but another world to conquer. The adventure blends exploration and negotiation alongside elements of horror and a desperate battle to survive against a foe bent on their enslavement or extermination. The interplanetary adventure continues with the Legendary Planet Player’s Guide and in the sequel adventure To Worlds Unknown, launching your heroes into a fantastic universe of exotic pulp adventure! The sword and planet genre comes to life on Legendary Planet!

Legendary Planet: To Worlds Unknown (5E)

To Worlds Unknown is an adventure for 2nd to 5th-level characters which can be played as a standalone adventure or as the first main chapter in the Legendary Planet Adventure Path, bringing your heroes into the midst of a battle beyond the stars for supremacy over myriad alien worlds and alien cultures. Against the backdrop of great powers both ancient and new, small-time power players and petty criminals vie in the grungy back alleys of a crossroads world, and the heroes must discover who can help them find their way to safety through an impossible network of planetary portals before their erstwhile allies betray them to those whose secret schemes are far more sinister.

The Breaking of Forstor Nagar

8th-level PCs

A city in chaos to infiltrate, an ambassador to rescue, and a frozen hell to escape.

Savage battlecries and screams of pain echo through the streets and off the she raw sheer walls that make up the carved stronghold of Forstor Nagar. The cannibalistic troops of The Hungering Legion have breached the gates, and the defenders have been routed.

Trapped in the heart of Forstor Nagar, a devout holy man and ambassador from Ithulandis, the City of Adventure, must be rescued. But the redoubt is cut from the living ice of the Forstorheim glacier, and enemies rip the very life from the inhabitants, only scant hours remain before the alleys are slick with a crimson slush.

Adventurers must cross the invaders’ lines to infiltrate the fortress, locate the diplomatic compound and escape with the ambassador before filed teeth sink into their flesh and the fate of the city is sealed forever. Will they succeed, or just become more corpses for the conquerors larder?

This raucous and harrowing adventure is fully compatible with the 5e/5th Edition of the Worlds most recognizable fantasy roleplaying game and is designed for a group of 8th level characters.

Welcome to The Breaking of Forstor Nagar.

5th Edition Module: Fire & Ice (5E)

Come and oppose cultists bent on controlling the world, go on a sea voyage to the Isle of Pleasures, fight off cabalists piloting an iceberg ship, and explore Azer Tower on the Plane of Fire. While there, seek the destruction of a crystal relic while trying to avoid death at the hands of an undying assassin who never quits. Challenge your players with roleplaying, puzzles, combat, and exploration using this quick-start quest.

Adventures in the Borderland Provinces

This book contains seven stand-alone adventures for use in any campaign, or in the Lost Lands campaign setting. From the ghostly terrors of Ectarlin’s Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten the characters. Nothing is as it seems, and dangers lie around every corner!

Quests Of Doom Volume 1

12 complete adventures for 5e/Fifth Edition Rules, First Edition Feel!

Necromancer Games is back: are you ready to rock the new edition old-school style?

We put together a team of some of the best adventure-writers in RPG history to ring in the new 5e/Fifth Edition rules with a host of adventures you’ve never seen before (and a couple that you have, but probably didn’t survive anyway). Quests of Doom Volume 1 contains 12 adventures in almost 200 pages, by Ed Greenwood (Emeralds of Highfang), Bill Webb (Ra’s Evil Grin, Sorcerer’s Citadel, Hidden Oasis, Pyramid of Amra, Sewers of the Underguild), Matt Finch (Hidden Oasis-Temple of Thoth), Jim Ward (Deep in the Vale), J. Collura (Noble Rot), Michael Curtis (The Dead from Above), Casey Christofferson (Ra’s Evil Grin, Sorcerer’s Citadel, Irtep’s Dish), Skip Williams (Death in Dyrgalas), and Steve Winter (Bad Moon Rising).

Quests Of Doom Volume 2

6 MORE Adventures for 5e/Fifth Edition Rules, First Edition Feel!

Quests of Doom Volume 2 contains six explorations into “doom or glory” for your players. Once again, the all-star cast of authors delivers what we strive to give you: Adventures Worth Winning! Quests of Doom Volume 2 contains 6 adventures in 100 pages, by Bill Webb (Of Ants & Men, Pit of Despair, Isle of Eliphaz), Matt Finch (Perils of Ghostwind Pass), Jim Ward (Dread Dragon Temple), and Michael Curtis (The Darkening of Namjan Forest).

Last Gasp

6th-level PCs

A tale of madness, death, life, and revelation.

CRACK OPEN THE TOMB, AND AWAKEN ANCIENT CURSES!

Come, friends, and shake the desert from your hair! The chill of night falls swiftly upon the dunes, and we should keep the darkness at bay together. Ah, you have a discerning eye! This is the seal of an ancient king, uncovered by a terrible sandstorm. Shall I tell you of the folly of Menet-Ka and of those who breathed their last in his service?

Last Gasp is an adventure set in the Southlands Campaign Setting, exploring the cursed tomb of an ancient king of great magical power, a magical river, and including both deadly combats and mysteries to confound tomb-robbers. It is designed for five or six 6th-level characters using the 5e/5th Edition rules and includes two entirely new monsters, the rotting wind and the anubian, presented with complete 5th Edition stats.

Seek out the riches of a king, and may fortune favor you!

This adventure premiered at Gen Con 2015 in Indianapolis, to much acclaim, and is presented here in an expanded version.