5e SRD >Gamemastering >Hypertech (3pp) >Backgrounds and Feats >Backgrounds >

Military

You joined the military at an early age and moved up through the ranks. You may not be part of it anymore, but you’ve always got a bit of that military discipline to fall back on in times of crisis.

There’s something about the way you move and think that gives it away to people. You’ve got hierarchy, time tables, and conflict in your blood.

You might have fled the ranks long ago. Maybe the structure was too restrictive. Maybe you left dishonorably. You’re carving out a new unit now, your way. This time you’re going to do it right.

Skill Proficiencies: Athletics, Intimidation
Tool Proficiencies: Your choice of Flying Vehicles or Land Vehicles

Languages: One of your choice

Equipment: A canteen, a mess kit, a souvenir from a famous battle, a set of casual clothes, a uniform with rank insignia, and 10 credits.

Feature: Authority

During your time in the military you managed to attain pretty significant rank. You’ve got a bit of authority behind your voice and your carry yourself as someone whom everyone should be listening to. Once between each long rest, you may issue an order to a non-hostile NPC of CR equal-to or lower-than your level and they will obey it without question.

Additionally, members of your current or former military organization that would be lower rank than you will still follow your orders, so long as they are not hostile to you and you succeed in a DC 10 Intimidation or Persuasion check for each order.

Suggested Characteristics

d6 Personality Trait
1 I love to order people around.
2 I need organization and order in my life.
3 I like to be part of a group of like-minded people.
4 I no longer believe in warfare. I seek peace.
5 I am haunted by what I’ve seen and done in battle.
6 I’ve never known life outside the military until recently.
d6 Ideal
1 Order. Things are better when people follow the rules. (Lawful)
2 Defense. The civilians need us to stand up to the evils of the galaxy. (Good)
3 Rebirth. War is an opportunity for things to change. (Chaotic)
4 Spoils. War is an opportunity for those who have the will to take advantage. (Evil)
5 Training. The military gives me the tools and skills I need to make something of myself. (Any)
6 War is Hell. No one is right and everyone loses in armed conflict. (Neutral)
d6 Bond
1 I was part of a tontine back in my military days.
2 I still bear a scar from a famous enemy I faced on the battlefield.
3 I’m still in close contact with my old commanding officer.
4 I have a reputation as a butcher on the battlefield.
5 I was the last survivor of a military massacre.
6 I was severely wounded during battle and still hold a grudge against our enemy.
d6 Flaw
1 I have nightmares about my experiences in battle.
2 I’m ruthless in battle, giving no quarter.
3 I still greatly mourn a fallen friend or relative.
4 I have trouble admitting defeat.
5 I am rigid in my tactics.
6 I cling to past glories.
Section 15: Copyright Notice

HYPERLANES Developer Ryan Chaddock Copyright 2017 Scrivened, LLC