5e SRD >Gamemastering >Hypertech >Gambits >

Charm Person

Level 1
School Influence
Target Creature
Range 30 ft.
Pull Time Action
Duration 1 hour
Scale Personal

Target must succeed in a Charisma save, on which it has advantage if it is hostile to you, or be charmed for the duration. Attacks or other hostile actions against the target by you or your companions ends this gambit.

Section 15: Copyright Notice

HYPERLANES Developer Ryan Chaddock Copyright 2017 Scrivened, LLC