5e SRD >Gamemastering >Hypertech (3pp) >Gambits >

Disguise Self

Level 1
School Deception
Target Self
Pull Time Action
Components Disguise kit
Duration 1 hour
Scale Personal

You make yourself look different until the gambit ends or until you use your action to dismiss it, changing your basic features, clothing, and apparent equipment. Discerning that you are disguised requires an Intelligence save.

Section 15: Copyright Notice

HYPERLANES Developer Ryan Chaddock Copyright 2017 Scrivened, LLC