Weapon (claw), rare (requires attunement)
This twin set of claws are grasped so that three blades jut from your hands. The claws otherwise function as a pair of short swords that give you +1 to attack and damage rolls. If both claws strike the same target during your turn, the target must make a DC 13 Wisdom saving throw. On a success, there is no effect, but on a failure, the target is frightened for 1 round, or 1d4 rounds if they fail the saving throw by 5 or more. This ability does not have to be activated but expends a charge. Claws have 3 charges that reset at sunset.
5th Edition Horror. © 2018, Fat Goblin Games; Author: Ismael Alvarez