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Floom Floom (3pp)

Weapon (any weapon), uncommon (1d4 damage), rare (1d6 damage), very rare (1d8 damage)

This elegant weapon looks like its mundane counterpart, except for the dark red handle. As a bonus action you may command the weapon to ignite and engulf itself on fire; the fire does not harm you.

An ignited weapon deals an additional 1d6 points of fire damage with each hit. If this Flaming enchantment is found on a ranged weapon (such as a bow), the extra 1d6 points of fire damage is bestowed on the fired ammunition. The flame remains active until you will it to end.

GM’s option: The player may ignite the weapon once per short rest, and it lasts for just 3 rounds.

Section 15: Copyright Notice

Enchanted Armory: Arms And Armors © 2016 The Le, written by The’ Le Games