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Gloves of the Dread Ghul (3pp)

Wondrous item, rare (requires attunement)

These shiny black gloves are made of articulated chitinous plates, with fingers ending in sharpened talons. These gloves have 5 charges. The gloves regain 1d4+1 expended charges each day at midnight.

Insect Plague. While wearing the gloves, you can use an action and expend 1 charge to cast the insect plague spell (5th-level, DC 15).

Infested Claws. While wearing the gloves, you can use a bonus action and expend 2 charges to cover your gloves in necrotic energy. Once you have done so, the gloves may be used as a weapon. The wearer has proficiency with these weapons, the gloves deal 1d6 slashing damage + 1d8 necrotic damage on a successful hit, and are considered a magical weapon for the purpose of overcoming resistances and immunities. The gloves are considered a light, finesse weapon. Creatures who are immune to disease are immune to the necrotic damage from the gloves. The gloves revert to their normal state after an hour of use, or until the wearer no longer wishes them to be weapons.

Section 15: Copyright Notice

Genies for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Colin McLaughlin.