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Animal, Crocodile (Giant)

Huge beast, unaligned

Armor Class 14 (natural armor)
Hit Points 85 (9d12 + 27)
Speed 30 ft., swim 50 ft.

21 (+5) 9 (-1) 17 (+3) 2 (-4) 10 (+0) 7 (-2)

Skills Stealth +5
Senses passive Perception 10
Challenge 5 (1,800 XP)

Special Traits
  • Hold Breath: The crocodile can hold its breath for 30 minutes.
  • Multiattack: The crocodile makes two attacks: one with its bite and one with its tail.
  • Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
  • Tail: Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Unofficial: Description

The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.

This reptilian behemoth, a crocodile of monstrous proportions, is large enough to swallow a horse in one tremendous bite.