Huge beast, unaligned
Armor Class 14 (natural armor)
Hit Points 85 (9d12 + 27)
Speed 30 ft., swim 50 ft.
|21 (+5)||9 (-1)||17 (+3)||2 (-4)||10 (+0)||7 (-2)|
Skills Stealth +5
Senses passive Perception 10
Challenge 5 (1,800 XP)
- Hold Breath: The crocodile can hold its breath for 30 minutes.
- Multiattack: The crocodile makes two attacks: one with its bite and one with its tail.
- Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
- Tail: Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.
This reptilian behemoth, a crocodile of monstrous proportions, is large enough to swallow a horse in one tremendous bite.