Gamemastering >Monsters & Foes >Monsters (Alphabetical) >Monsters (A) >Animals >

Animal, Elephant

Huge beast, unaligned

Armor Class 12 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 40 ft.

22 (+6) 9 (-1) 17 (+3) 3 (-4) 11 (+0) 6 (-2)

Senses passive Perception 10
Challenge 4 (1,100 XP)

Special Traits
  • Trampling Charge: If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
  • Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
  • Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Unofficial: Description

The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.

These thick-skinned animals bear large ivory tusks flanking a long, prehensile snout.