Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 40 ft.
|17 (+3)||11 (+0)||12 (+1)||3 (-4)||12 (+1)||6 (-2)|
Senses passive Perception 11
Challenge 1/2 (100 XP)
- Charge: If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
- Sure-Footed: The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
- Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.
This giant goat stands as tall as a halfling at the shoulder. Its fur is whitish–brown and its horns are yellowish–brown.