Medium beast, unaligned
Armor Class 10
Hit Points 4 (1d8)
Speed 40 ft.
|12 (+1)||10 (+0)||11 (+0)||2 (-4)||10 (+0)||5 (-3)|
Senses passive Perception 10
Challenge 0 (10 XP)
- Charge: If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
- Sure-Footed: The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
- Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.
This small and timid animal has a pair of small horns protruding behind its head.