5e SRD >Gamemastering >Monsters & Foes >Monsters (Alphabetical) >Monsters (A) >Animals >

Animal, Goat




Medium beast, unaligned

Armor Class 10
Hit Points 4 (1d8)
Speed 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 11 (+0) 2 (-4) 10 (+0) 5 (-3)

Senses passive Perception 10
Languages
Challenge 0 (10 XP)

Special Traits
  • Charge: If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
  • Sure-Footed: The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
  • Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Unofficial: Description

The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.

This small and timid animal has a pair of small horns protruding behind its head.