Gamemastering >Monsters & Foes >Monsters (Alphabetical) >Monsters (A) >Animals >Animal, Goat >

Animal, Goat (Giant)

Large beast, unaligned

Armor Class 11 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 40 ft.

STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 12 (+1) 3 (-4) 12 (+1) 6 (-2)

Senses passive Perception 11
Languages
Challenge 1/2 (100 XP)

Special Traits
  • Charge: If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Sure-Footed: The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
  • Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Unofficial: Description

The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.

This giant goat stands as tall as a halfling at the shoulder. Its fur is whitish–brown and its horns are yellowish–brown.