Medium beast, unaligned
Armor Class 12
Hit Points 13 (3d8)
Speed 50 ft., climb 40 ft.
|14 (+2)||15 (+2)||10 (+0)||3 (-4)||14 (+2)||7 (-2)|
Skills Perception +4, Stealth +6
Senses passive Perception 14
Challenge 1/4 (50 XP)
- Keen Smell: The panther has advantage on Wisdom (Perception) checks that rely on smell.
- Pounce: If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.
The powerful feline’s muscles ripple beneath an ebony coat.