Large beast, unaligned
Armor Class 12
Hit Points 52 (7d10 + 14)
Speed 40 ft.
|18 (+4)||14 (+2)||15 (+2)||3 (-4)||12 (+1)||8 (-1)|
Skills Perception +3, Stealth +6
Senses: passive Perception 13
Challenge 2 (450 XP)
- Keen Smell: The tiger has advantage on Wisdom (Perception) checks that rely on smell.
- Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
- Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.
This great cat is a terrifying apparition of power and violence, muscles rippling beneath its short fur and vicious saber-like teeth extending downward from its upper jaw.