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Animal, Crab (Giant)

Medium beast, unaligned

Armor Class 15 (natural armor)
Hit Points 13 (3d8)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 11 (+0) 1 (-5) 9 (-1) 3 (-4)

Skills Stealth +4
Senses blindsight 30 ft., passive Perception 9
Languages
Challenge 1/8 (25 XP)

Special Traits
  • Amphibious: The crab can breathe air and water.
Actions
  • Claw: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Unofficial: Description

The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.

This lumbering hard-shelled crab stands as tall as a dwarf, its massive pincers waving menacingly.