Gamemastering >Monsters & Foes >Monsters (Alphabetical) >Monsters (A) >Animals >Insects, Rodents & Vermin >Animal, Scorpion >

Animal, Scorpion (Giant)

Please note all Open Gaming Network sites will be down for maintenance on Friday the 26th of May, 9-12am GMT/4-7am EST/3-6am MT/1-4am PST

Large beast, unaligned

Armor Class 15 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 40 ft.

15 (+2) 13 (+1) 15 (+2) 1 (-5) 9 (-1) 3 (-4)

Senses blindsight 60 ft., passive Perception 9
Challenge 3 (700 XP)

  • Multiattack: The scorpion makes three attacks: two with its claws and one with its sting.
  • Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
  • Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Unofficial: Description

The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.

The sixteen-foot-long scorpion scrabbles forward, ferocious claws raised in challenge, stingered tail arched over its back.