Gamemastering >Monsters & Foes >Monsters (Alphabetical) >Monsters (D) >Dinosaurs >

Dinosaur, Triceratops

Huge beast, unaligned

Armor Class 13 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 50 ft.

22 (+6) 9 (-1) 17 (+3) 2 (-4) 11 (+0) 5 (-3)

Senses passive Perception 10
Challenge 5 (1,800 XP)

Special Traits
  • Trampling Charge: If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.
  • Gore: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.
  • Stomp: Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Unofficial: Description

The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.

This beast’s armored head has three sharp horns decorating its face and a large round crest angling back over its neck from its skull.