Medium dragon, chaotic good
Armor Class 16 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft., burrow 15 ft., fly 60 ft.
|15 (+2)||10 (+0)||13 (+1)||10 (+0)||11 (+0)||13 (+1)|
Saving Throws Dex +2, Con +3, Wis +2, Cha +3
Skills Perception +4, Stealth +2
Damage Immunities fire
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Challenge 1 (200 XP)
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
- Breath Weapons (Recharge 5–6): The dragon uses one of the following breath weapons.
- Fire Breath: The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
- Sleep Breath: The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.
A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.