Large elemental, neutral
Armor Class 17
Hit Points 126 (12d10 + 60)
Speed 30 ft., burrow 30 ft.
|20 (+5)||8 (-1)||20 (+5)||5 (-3)||10 (+0)||5 (-3)|
Damage Vulnerabilities thunder
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Challenge 5 (1,800 XP)
- Earth Glide: The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
- Siege Monster: The elemental deals double damage to objects and structures.
- Multiattack: The elemental makes two slam attacks.
- Slam: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.
This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.