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Goblin




Small humanoid (goblinoid), neutral evil

Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 8 (-1)

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)

Special Traits
  • Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
  • Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Unofficial: Description

The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.

This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head.