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Grick

Medium monstrosity, neutral

Armor Class 14 (natural armor)
Hit Points 27 (6d8)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 11 (+0) 3 (-4) 14 (+2) 5 (-3)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 2 (450 XP)

Special Traits
  • Stone Camouflage: The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
  • Multiattack: The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.
  • Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
  • Beak: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Unofficial: Description

The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.

This pallid, slimy, worm-like creature is the size of a human, its mouth a sickening tangle of tentacles and hooked jaws.