Medium monstrosity, neutral
Armor Class 14 (natural armor)
Hit Points 27 (6d8)
Speed 30 ft., climb 30 ft.
|14 (+2)||14 (+2)||11 (+0)||3 (-4)||14 (+2)||5 (-3)|
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 12
Challenge 2 (450 XP)
- Stone Camouflage: The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
- Multiattack: The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.
- Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
- Beak: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.
This pallid, slimy, worm-like creature is the size of a human, its mouth a sickening tangle of tentacles and hooked jaws.