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Hell Hound

Medium fiend, lawful evil

Armor Class 15 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 50 ft.

STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 14 (+2) 6 (-2) 13 (+1) 6 (-2)

Skills Perception +5
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 15
Languages understands Infernal but can’t speak it
Challenge 3 (700 XP)

Special Traits
  • Keen Hearing and Smell: The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics: The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
  • Fire Breath (Recharge 5–6): The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Unofficial: Description

The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.

This creature resembles a thin, lanky wolf with reddish-brown fur, white claws, and burning, fiery red eyes.