Small humanoid (kobold), lawful evil
Armor Class 12
Hit Points 5 (2d6 – 2)
Speed 30 ft.
|7 (-2)||15 (+2)||9 (-1)||8 (-1)||7 (-2)||8 (-1)|
Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic
Challenge 1/8 (25 XP)
- Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
- Dagger: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Sling: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.
This short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail.