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Nightmare




Large fiend, neutral evil

Armor Class 13 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 60 ft., fly 90 ft.

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2)

Damage Immunities fire
Senses passive Perception 11
Languages understands Abyssal, Common, and Infernal but can’t speak
Challenge 3 (700 XP)

Special Traits
  • Confer Fire Resistance: The nightmare can grant resistance to fire damage to anyone riding it.
  • Illumination: The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.
Actions
  • Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
  • Ethereal Stride: The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Unofficial: Description

The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.

This eerie horse-like creature’s skin is an inky blackness. Fire spurts from its hair and nostrils, and its hooves spray sparks.