Large fiend, neutral evil
Armor Class 13 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 60 ft., fly 90 ft.
|18 (+4)||15 (+2)||16 (+3)||10 (+0)||13 (+1)||15 (+2)|
Damage Immunities fire
Senses passive Perception 11
Languages understands Abyssal, Common, and Infernal but can’t speak
Challenge 3 (700 XP)
- Confer Fire Resistance: The nightmare can grant resistance to fire damage to anyone riding it.
- Illumination: The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.
- Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
- Ethereal Stride: The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.
This eerie horse-like creature’s skin is an inky blackness. Fire spurts from its hair and nostrils, and its hooves spray sparks.