Medium swarm of Tiny beasts, unaligned
Armor Class 12
Hit Points 22 (5d8)
Speed 0 ft., fly 30 ft.
|5 (-3)||15 (+2)||10 (+0)||2 (-4)||12 (+1)||4 (-3)|
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses blindsight 60 ft., passive Perception 11
Challenge 1/4 (50 XP)
- Echolocation: The swarm can’t use its blindsight while deafened.
- Keen Hearing: The swarm has advantage on Wisdom (Perception) checks that rely on hearing.
- Swarm: The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain hit points or gain temporary hit points.
- Bites: Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.
The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.
Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.