Qwyllion

Medium aberration, neutral evil

Armor Class 16 (natural armor)
Hit Points 110 (13d8 + 52)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 19 (+4) 12 (+1) 13 (+1) 16 (+3)

Saving Throws Dex +8, Cha +6
Skills Acrobatics +11, Perception +4
Damage Resistances acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 14
Languages Common, Goblin, Infernal, Sylvan, Void Speech
Challenge 8 (3,900 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Nauseating Stench. A creature that starts its turn within 20 feet of the qwyllion must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. A poisoned creature that fails this saving throw is also incapacitated while poisoned in this way. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the qwyllion’s Nauseating Stench for the next 24 hours.

ACTIONS

  • Multiattack. The qwyllion makes three Claw or Deadly Gaze attacks. If two Deadly Gaze attacks hit one creature, the target must succeed on a DC 15 Constitution saving throw or be incapacitated until the end of its next turn.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.
  • Deadly Gaze. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) psychic damage. A Humanoid slain by this attack rises 8 hours later as a specter under the qwyllion’s control, unless the Humanoid is restored to life. The qwyllion can have no more than ten specters under its control at one time.
  • Charm. One Humanoid or Beast the qwyllion can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the qwyllion’s verbal commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the qwyllion’s Charm for the next 24 hours. The qwyllion can have no more than one Humanoid and up to three Beasts charmed at a time. If it charms another Humanoid or a fourth Beast, the oldest effect on a previous target ends.

ABOUT

The reeking creature resembles a toothless, cadaverous hag. Its large eyes glow with unearthly green light, and ragged claws extend from its fingers.

Twisted Nymphs. Qwyllion (the name means “polluter” in Old Elvish) are fey who have been twisted by the corrupted magic of magical wastelands or warped by alchemical experiments into baleful versions of their former selves.

Frighten Animals. Besides making them hideously ugly, the transformation leaves them with a deadly gaze and the ability to control a living creature with a mere glance. Most animals can sense the corruption within the fey and refuse to approach it.

Goblin Mercenaries. Qwyllion are sometimes engaged by goblin sorcerers and evil mages to guard desecrated temples and despoiled gardens. The terms and payments for these arrangements vary wildly from one qwyllion to the next.

Anyone who dares to employ a qwyllion must be constantly vigilant, because these creatures are prone to renege on any agreement eventually.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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