Large aberration, chaotic evil
Armor Class 16
Hit Points 110 (20d10)
Speed 0 ft., fly 50 ft. (hover)
|15 (+2)||22 (+6)||10 (+0)||14 (+2)||16 (+3)||10 (+0)|
Saving Throws Con +4, Int +6, Wis +7, Cha +4
Skills Stealth +10
Damage Immunities necrotic
Condition Immunities exhaustion, petrified, prone
Senses truesight 60 ft., passive Perception 13
Languages telepathy 60 ft.
Challenge 11 (7,200 XP)
- Fed by Darkness. A voidling in magical darkness at the start of its turn heals 5 hit points.
- Magic Resistance. The voidling has advantage on saving throws against spells and other magical effects except those that cause radiant damage.
- Innate Spellcasting. The voidling’s innate spellcasting ability is Wisdom (spell save DC 15, spell attack bonus +7). It can innately cast the following spells, requiring no material components:
- At will: darkness, detect magic, fear
- 3/day each: eldritch blast (3 beams), black tentacles
- 1/day each: phantasmal force, reverse gravity
- Natural Invisibility. A voidling in complete darkness is considered invisible to creatures that rely on normal vision or darkvision.
- Multiattack. The voidling makes 4 tendril attacks.
- Tendril. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 11 (2d10) necrotic damage.
- Necrotic Burst (Recharge 5-6). The voidling releases a burst of necrotic energy in a 20-foot radius sphere centered on itself. Those in the area take 35 (10d6) necrotic damage, or half damage with a successful DC 17 Constitution saving throw.
Writhing black tendrils stretch from this indistinct orb of pure shadow. The faintest flicker of something green, like an eye, appears for a moment in the center of the globe and then fades to black again.
Called from Darkness. Voidlings are creatures of the darkest void, the cold space between the stars, drawn to mortal realms by practitioners of foul and corrupting magic known to break the minds of those who wield it. They frequently are summoned servants to void dragons, and they have been seen as wardens of the temples on the Plateau of Leng.
Light Eaters. They are said to devour life and knowledge and light itself as sustenance; the places they inhabit are known for their dank chill and their obscurity. Voidlings are summoned by those hungry for power at any cost, and-despite their dark reputation-they serve very well for years or even decades, until one day they turn on their summoners. If they succeed in slaying their summoner, they grow in strength and return to the void. Exactly what voidlings seek when they have not been summoned-and what triggers their betrayals-is a mystery.
Cold Tendrils. Creatures of utter darkness, they can barely be said to have a shape; they consist largely of lashing tendrils of solid shadow. The tendrils meet at a central point and form a rough sphere in which something like an eye appears intermittently. Though their tentacles stretch 10 feet long, the core of a voiding is no more than 4 feet across, and it weighs nothing, darting through either air or void with impressive speed.
Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur.