Boar

Family: Animal

Subpages

    This ill-tempered beast’s tiny, bloodshot eyes glare angrily above a mouth filled with sharp tusks.

    Medium beast, unaligned

    Armor Class 11 (natural armor)
    Hit Points 11 (2d8 + 2)
    Speed 40 ft.

    STR DEX CON INT WIS CHA
    13 (+1) 11 (+0) 12 (+1) 2 (-4) 9 (-1) 5 (-3)

    Senses passive Perception 9
    Languages
    Challenge 1/4 (50 XP)

    Special Traits

    • Charge: If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
    • Relentless (Recharges after a Short or Long Rest): If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

    Actions

    • Tusk: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
    Section 15: Copyright Notice

    System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

    This is not the complete license attribution - see the full license for this page