Medium Beast, unaligned
Armor Class: 15
Hit Points 4 (1d8)
Speed: 60 ft.
|11 (+0)||17 (+3)||11 (+0)||2 (-4)||15 (+2)||5 (-3)|
Senses: passive Perception 12
Challenge: 1/4 (10 XP)
- Charge: When there is no other means of escaping danger, an antelope will put down its head and charge a foe; on a successful attack this charge deals full maximum damage (8 points) to its opponent who must make a Dexterity save or be knocked prone. The antelope continues to move double its movement through its target and beyond in a straight line path.
- Multiattack: When in melee combat (but not as part of a charge maneuver) they may make both a hoof and gore attack.
- Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
- Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
The name “antelope” can apply to a large number of hoofed, horned animals, including pronghorns, gazelles, the straight-horned duikers, the spiral-horned bushbucks, hartebeests and/or other plain antelopes, marsh antelopes, desert antelopes, pygmy antelopes, and many others.
Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.