Large beast, unaligned
Armor Class 11
Hit Points 42 (5d10 + 15)
Speed 60 ft.
|15 (+2)||12 (+1)||16 (+3)||2 (-4)||10 (+0)||5 (-3)|
Senses passive Perception 10
Challenge 1/2 (100 XP)
- Standing Leap. The ostrich can jump horizontally up to 20 feet and vertically up to 10 feet, with or without a running start.
- Battle Leaper. If a riderless ostrich jumps at least 10 feet and lands within 5 feet of a creature, it has advantage on attacks against that creature this turn.
- Multiattack. The ostrich makes two kicking claw attacks.
- Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
In the wild, war ostriches are dangerous and skittish beasts, prone to lashing out with punishing kicks while sprinting around the battlefield. The n’kosi use them to create chaos among their foes, by driving a flock of fast-moving war ostriches into a caravan or into enemy troop formations.
Faster than Horses. War ostriches have been domesticated for centuries, and they are a fearsome sight on the field of combat when bearing warriors into battle. War ostriches are heavily employed in regions where horses are rare or impractical or where their incredible leaping ability enables cavalry to charge over broken ground.
Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur.